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チュートリアル用テキスト
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Time to earn your lunch!
To initiate combat, the first thing Rex needs
to do is [System:Color name=tutorial ]draw his weapon[/System:Color]. |
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To draw your weapon, simply press [System:Color name=tutorial ][ML:icon icon=A ]
[/System:Color]while [System:Color name=tutorial ]targeting an enemy[/System:Color]. To display the target,
just press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color]. |
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You can tell which enemy you're targeting by
the [System:Color name=tutorial ]target marker[/System:Color] displayed above its head. |
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Incidentally, you can also [System:Color name=tutorial ]sheathe your weapon [/System:Color]if
you'd rather not continue a fight. It's as simple as
holding down [System:Color name=tutorial ][ML:icon icon=R ] [/System:Color]and pressing [System:Color name=tutorial ][ML:icon icon=B ][/System:Color]. |
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If you approach the [System:Color name=tutorial ]targeted enemy[/System:Color] with your
[System:Color name=tutorial ]weapon drawn[/System:Color], you'll execute attacks automatically.
This is your standard [System:Color name=tutorial ]auto-attack[/System:Color]. |
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Got all that? Then it's time to [System:Color name=tutorial ]draw your
weapon [/System:Color]and start preparing your lunch! |
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Auto-attacks are delivered in [System:Color name=tutorial ]sets of three[/System:Color].
The attack power increases with each blow. |
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It's also good to keep in mind that auto-attacks
have an [System:Color name=tutorial ]optimal distance[/System:Color]. Keep the perfect distance
from your enemy to maximize damage! |
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Take a look at the icons in the [System:Color name=tutorial ]lower right[/System:Color]
of the screen. When one of these activates,
it means an [System:Color name=tutorial ]Art[/System:Color] is ready to use. |
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[System:Color name=tutorial ]Arts[/System:Color] are [System:Color name=tutorial ]special techniques[/System:Color] distinct from auto-attacks.
The icons are laid out like the controller buttons,
so just press the [System:Color name=tutorial ]corresponding button[/System:Color] to use one! |
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After using an [System:Color name=tutorial ]Art[/System:Color], you'll have to wait until the
[System:Color name=tutorial ]recharge gauge[/System:Color] surrounding the icon has refilled
before you can use it again. |
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The [System:Color name=tutorial ]recharge gauge[/System:Color] will refill as you
auto-attack enemies. |
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Try pressing [System:Color name=tutorial ][ML:icon icon=X ] [/System:Color]now to let rip
with Rex's[System:Color name=tutorial ] Anchor Shot[/System:Color] Art. |
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The enemy just dropped something!
This is an item called an [System:Color name=tutorial ]HP Potion[/System:Color]. |
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Maneuver Rex to the [System:Color name=tutorial ]HP Potion[/System:Color] to pick it up.
It'll [System:Color name=tutorial ]restore some of his HP[/System:Color]. |
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Some [System:Color name=tutorial ]Arts[/System:Color], like [System:Color name=tutorial ]Anchor Shot[/System:Color], will always cause the
enemy to drop an [System:Color name=tutorial ]HP Potion[/System:Color]. |
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Should you use your Arts immediately to deal serious
damage, or save them for when you need bonuses like
that HP boost? Consider your [System:Color name=tutorial ]Arts tactics[/System:Color] carefully! |
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See that aura effect glowing around the enemy?
This indicates that the enemy is in a [System:Color name=tutorial ]rage state[/System:Color]. |
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Certain enemies have a tendency to become enraged
when their [System:Color name=tutorial ]HP dips below a certain level[/System:Color]. |
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Enemies' stats will increase when enraged, so be
careful - they might be tougher than you expect! |
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Rex has been brought back from death's door
as the Driver of the Aegis. |
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See the gauge that just filled up?
That's the icon for your [System:Color name=tutorial ]Special[/System:Color]. |
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Right, now let's talk [System:Color name=tutorial ]Blade Combos[/System:Color]. |
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【ボタンチャレンジ】
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Just now, Pyra activated a [System:Color name=tutorial ]special effect[/System:Color] that
[System:Color name=tutorial ]boosts your accuracy[/System:Color]. This type of in-battle
assistance is called a [System:Color name=tutorial ]Blade Art[/System:Color]. |
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【必殺技①】 |
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You should try out a Blade Combo going from a
[System:Color name=tutorial ]Fire-element [/System:Color]Special to a [System:Color name=tutorial ]Water-element [/System:Color]one.
First up, trigger Pyra's [System:Color name=tutorial ]level 1[/System:Color] Special! |
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【ブレイドとのキズナ】 |
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【属性コンボ②】
|
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It's time you learned to take your teamwork to the
next level. Introducing [System:Color name=tutorial ]Chain Attacks[/System:Color], a way for your
whole party to deal massive damage to the enemy! |
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Finally, Pyra has tapped into her true power.
In this tutorial, I'll explain about making the most
of her in her ascended state. |
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You're up against a whole bunch of fierce opponents!
Here's a little tip that might come in handy when
taking on multiple enemies. |
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That Vandham guy is a pretty effective teacher.
Thanks to his lesson, Rex's [System:Color name=tutorial ]Anchor Shot[/System:Color] Art now
has the ability to inflict [System:Color name=tutorial ]Topple[/System:Color] on foes! |
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Let me tell you about a special [System:Color name=tutorial ]three-person attack[/System:Color],
which only Rex can use. |
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【エネミーの怒り状態】 |
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【抜刀/納刀/おびき寄せ】
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【回復ポット】
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【戦闘不能】
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Looks like one of you has inflicted [System:Color name=tutorial ]Break[/System:Color]! |
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【ロール】
|
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Well now! It seems it's finally time to talk about
[System:Color name=tutorial ]level 4 Specials[/System:Color]. |
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【ボタンチャレンジ】 |
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To link a [System:Color name=tutorial ]Blade Combo[/System:Color], you'll need to use a Special
[System:Color name=tutorial ]one level higher[/System:Color] than the previous one. I'll bump Nia's
[System:Color name=tutorial ]Special gauge[/System:Color] up to [System:Color name=tutorial ]level 2[/System:Color], so press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] to trigger it! |
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【ブレイドアーツ】 |
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You may have got the gist for yourself already, but
let me go into a little more detail on [System:Color name=tutorial ]Blade Combos[/System:Color]. |
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Now that you've got three people on your team,
I'll give you a quick primer on the [System:Color name=tutorial ]sealing effects[/System:Color]
of [System:Color name=tutorial ]Blade Combos[/System:Color]. |
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Before you help Nia out, let me explain a little
about how to fight when you have multiple Drivers
in your party. |
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【ブレイドチェンジ】 |
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【特殊ブレイドチェンジ・ヒカリ】
|
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Let me tell you a few things you might find useful!
First up, I'll explain the regular view. |
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まずは通常画面の説明をしたいと思います |
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See what the arrow is pointing to right now?
That's the [System:Color name=tutorial ]compass[/System:Color]. |
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The mark on the compass indicates the direction
that Rex should be heading in. |
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The [System:Color name=tutorial ]digits[/System:Color] above the mark on the compass show the
[System:Color name=tutorial ]distance to your destination[/System:Color]. |
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If Rex's destination is higher than his current position,
then you'll see a little arrow [System:Color name=tutorial ]above [/System:Color]the marker. |
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Conversely, if it's at a lower altitude than Rex's
current position, then the arrow will be displayed
[System:Color name=tutorial ]below [/System:Color]the mark. |
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Next up, let's take a look at the [System:Color name=tutorial ]environmental
information[/System:Color] that the arrow mark is pointing to
right now. |
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This will key you into info about your immediate
surroundings, like the [System:Color name=tutorial ]weather[/System:Color], [System:Color name=tutorial ]time of day[/System:Color], and so on. |
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You should keep in mind that Alrest's environments
can change as you continue on your adventure. |
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These changes will never put Rex's life in
immediate danger... |
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But they may well affect the enemies and townsfolk
you'll run into, so it's worth keeping an eye on the
world around you! |
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Next, the [System:Color name=tutorial ]mini-map[/System:Color]! You can use this to get
a quick grasp of Rex's surroundings. |
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The yellow marker in the middle shows Rex's current
location, and the direction he's facing. |
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Push [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] to switch between a full-screen or
mini-map view. |
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Confident adventurers might prefer to make their way
through Alrest without using the mini-map. |
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Lastly, we have the "[System:Color name=tutorial ]Current Objective[/System:Color]".
As you might expect, this tells you exactly what
Rex is supposed to be doing at the present time. |
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You can toggle its visibility with [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color], so
take a look if you're ever unsure about what to do next. |
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Right now, it's telling you to go and pay a visit to
[System:Color name=tutorial ]Melolo[/System:Color] at the [System:Color name=tutorial ]Central Exchange[/System:Color], so try doing that! |
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Looks like our adventure's about to really get going!
And you can count on me to offer timely explanations
of any new game features you encounter! |
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When you close this tutorial screen, you'll see
"[System:Color name=tutorial ]Goldmouth Return Port[/System:Color]" pop up on the screen.
This is letting you know you've found a [System:Color name=tutorial ]landmark[/System:Color]. |
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The other types of area that you'll encounter
are [System:Color name=tutorial ]locations [/System:Color]and [System:Color name=tutorial ]Secret Areas[/System:Color]. |
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When you've discovered a landmark, you can return to
it instantly with [System:Color name=tutorial ]Skip Travel[/System:Color], at any time. |
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Skip Travel is a handy feature that lets you [System:Color name=tutorial ]travel
instantly[/System:Color] to places that you've already visited. |
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There's one more thing I should tell you about
Secret Areas and landmarks. |
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If you're defeated in battle, you'll be returned to the
last landmark that you visited. |
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Alrest has a great variety of landmarks, so discover
as many as you can to help you on your adventure! |
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Time to learn about [System:Color name=tutorial ]salvaging[/System:Color]!
The icon you can see in front of Rex right now
marks what we call a "[System:Color name=tutorial ]Salvage Point[/System:Color]". |
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As long as you have [System:Color name=tutorial ]cylinders[/System:Color] handy,
you can go salvaging at one of these points
at any time. |
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Follow the on-screen instructions and [System:Color name=tutorial ]hit the
buttons at just the right time[/System:Color] to get your hands
on some treasure. |
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Time it right, and you'll get high-quality treasure.
But if your timing's off, the value of the treasure
will decrease. |
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Worse still, you might even find yourself hauling up
a fearsome enemy, so be careful! |
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There are Salvage Points all over Alrest, and the
type of treasure varies from point to point, so if
you find a new one, be sure to give it a try! |
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By the way, if you're short on cylinders,
you can buy them at any [System:Color name=tutorial ]salvager's shop[/System:Color].
You'll find these shops all across Alrest. |
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An expensive cylinder is likely to get you better
quality treasure, but even a cheap one can yield
a decent haul. So use your gold as you see fit! |
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For the moment, you'd better use the cylinder that
Rurui gave you, and see how it goes! |
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Hold up a second! Before I forget, I should
probably explain how to control the [System:Color name=tutorial ]camera[/System:Color]! |
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The camera has two modes: [System:Color name=tutorial ]manual [/System:Color]and [System:Color name=tutorial ]auto[/System:Color]. |
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To use [System:Color name=tutorial ]manual mode[/System:Color], just [System:Color name=tutorial ]use [ML:icon icon=R3 ][/System:Color] to point the
camera in whichever direction you like. |
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If you [System:Color name=tutorial ]press [ML:icon icon=R3 ][/System:Color] while the camera's in manual mode,
the camera will hone in on Rex's back and follow
him around. |
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This is what we call [System:Color name=tutorial ]auto mode[/System:Color]. |
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You can also adjust the camera's [System:Color name=tutorial ]height and zoom[/System:Color].
[System:Color name=tutorial ]Hold down [ML:icon icon=L ] and move [ML:icon icon=R3 ] left and right [/System:Color]to adjust
camera height, or [System:Color name=tutorial ]up and down [/System:Color]to adjust zoom. |
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If you experiment with different camera angles, then
you might be able to spot a few things that you might
otherwise have missed, so give it a try! |
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Let me quickly explain about [System:Color name=tutorial ]lodgings[/System:Color]. When you take
a [System:Color name=tutorial ]short rest[/System:Color] in a lodging facility like an inn, you can use
any [System:Color name=tutorial ]bonus EXP[/System:Color] you've earned to boost your level! |
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Bonus EXP is the experience that you earn when
completing quests or discovering landmarks. Be sure
to rest at inns on occasion so you can use it! |
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レベルの上げ方は
【すべてオート】【選択オート】【マニュアル】の
3種類があります |
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すべてオートを選ぶと
ボーナス経験値を使い切るまで レベルアップします |
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選択オートを選ぶと キャラクターごとにオートかマニュアルかを
選ぶことができます |
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While resting up, you can increase your characters'
levels as much or as little as you like as long as you
have the bonus EXP to spare. |
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If you've come up against a foe that you just can't beat,
do a few quests to build up your bonus EXP, then go to
a lodging facility and level up! |
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On the other hand, if you're the type that likes a
challenge, you're free to never level up at lodgings
at all. It can be fun to live dangerously! |
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あと 宿屋では【雲海の満ち引きが変わるまで休む】
という役割もあります |
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アルストには雲海の満ち引きによって
行ける場所 行けなくなる場所があるので
そんな時は 宿屋で一休みすると良いでしょう |
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Anyway, you've got a big day ahead of you tomorrow.
You'd better get some shut-eye! |
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What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color].
Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color]. |
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You'll find Collection Points all over Alrest, and each
area will have its own selection of items to discover. |
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Also, there are some Collection Points where you can
use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items
that you couldn't get otherwise. |
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The collectibles that you find are sure to come in handy
during your adventure, so if you come across a Collection
Point, be sure to check it out! |
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Looks like something's blocking your way up ahead.
But if your Blades have the right [System:Color name=tutorial ]Field Skills[/System:Color], then you
might be able overcome obstacles like this! |
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Try investigating that [System:Color name=tutorial ]fallen tree[/System:Color]. |
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As you can see, you used Pyra's [System:Color name=tutorial ]Fire Mastery[/System:Color] to
burn it up and get it out of your way. |
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If you want to see all the Field Skills Pyra can use,
go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Info[/System:Color]. |
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There's a lot of places in Alrest that you won't be able
to get to if you don't have the right Field Skills. |
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Even if an obstacle seems impassable at first,
it's worth getting a bit closer to see if you can
do something about it. |
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Anyway, let's keep moving and see if we can
find Nia anywhere! |
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You can now use the Change Time feature to
skip instantly to whatever time of day you prefer.
That's pretty handy! |
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Both people and enemies may behave differently
depending on the time of day. |
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Even if you've already explored an area in the day,
visiting it after dark might yield new discoveries
you'd never dreamed of! |
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A number of shops are now available for you to use!
You'll find a whole range of different traders as you
journey across Alrest. |
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There are [System:Color name=tutorial ]trading shops [/System:Color]where you can trade items
you've found, [System:Color name=tutorial ]informants[/System:Color] who sell valuable information,
or [System:Color name=tutorial ]lifestyle shops[/System:Color] for your everyday needs. |
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You'll also come across [System:Color name=tutorial ]salvager's shops[/System:Color] for stocking
up on cylinders, or [System:Color name=tutorial ]accessory shops[/System:Color] where you can buy
useful items to wear. |
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You may have already come across some of these,
of course. From now on, feel free to make use of any
of the categories of shop I just mentioned! |
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Argentum Trade Guild is known as the hub of Alrest's
commerce, so naturally, you'll find a plethora of
different shops here. |
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While you're here, you should make sure you've got
everything you need before you head out on your
adventures! |
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Oh! I almost forgot to tell you about something
important...Rex's [System:Color name=tutorial ]pouch[/System:Color]! |
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Rex never goes anywhere without his handy pouch.
It's great for putting his [System:Color name=tutorial ]favorite items [/System:Color]inside so that
he always has them close to hand. |
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Rex's pouch isn't that big - it can hold just
one handy item at a time. |
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So what should you put in your pouch? Well, usually
the sort of everyday items you'll find at lifestyle shops.
Just keeping them close by can have all sorts of effects! |
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There are 12 different types of lifestyle shops
across Alrest, so if you encounter a new one,
be sure to check it out! |
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You finally got that [System:Color name=tutorial ]Abyss Vest [/System:Color]you always wanted!
It'll boost your maximum HP by 24%. |
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Right now, the Abyss Vest is the only accessory you
have, but you're sure to encounter a whole lot more
during your adventure! |
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Just remember, you'll need to equip accessories
to benefit from their effects. Go to [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Accessories[/System:Color] to do so. |
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You accepted a [System:Color name=tutorial ]quest[/System:Color]! There are two types of quest:
[System:Color name=tutorial ]regular quests[/System:Color], and ones that are part of the [System:Color name=tutorial ]main story[/System:Color]. |
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You'll need to complete main story quests to advance
the main story. The direction of the next location is
shown on the compass as a [System:Color name=tutorial ]pink exclamation mark icon[/System:Color]. |
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Alrest is full of people who could use a little help.
You'll be able to spot them pretty easily, since they'll
have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their heads. |
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If you speak to them, they'll usually open up to you
about their problems and request some kind of help.
These are the regular quests that I mentioned earlier! |
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I'm sure if you manage to solve their problems,
they'll give you some kind of reward for your trouble! |
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Ordinary quests aren't vital for the main story. Follow
the [System:Color name=tutorial ]blue exclamation mark icon [/System:Color]to get to the next
destination. |
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Now here's an important point to keep in mind:
The destination marker on the compass will only
be shown for the currently [System:Color name=tutorial ]active [/System:Color]quest. |
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You can change which quest is active
from your [System:Color name=tutorial ]Quest Log[/System:Color] in the [System:Color name=tutorial ]Main Menu[/System:Color]. |
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But remember: you can only have one
quest set to active at any given time. |
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There's no limit to the number of quests that you can
accept though, so it's a smart idea to speak to everyone
you meet with a question mark icon over their heads! |
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You've just acquired new comrades to accompany
you on your adventure! You can adjust the setup of
your party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Change Order[/System:Color]. |
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No matter how many friends you make, you will never
be able to take more than [System:Color name=tutorial ]three party members [/System:Color]into
battle at once, so choose carefully! |
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The character set to [System:Color name=tutorial ]No. 1 [/System:Color]in Change Order will
be the [System:Color name=tutorial ]character that you control[/System:Color]. |
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No two characters fight in exactly the same way,
so you should experiment with a few and find
who fits your play style the best. |
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I'm sure you're itching to get searching for Gramps
and Nia, but I should warn you that you'll probably
encounter a few enemies on the way! |
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You'll want to be prepared for that, so I'd better
quickly fill you in on how Rex gets stronger and
improves his capabilities. |
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Among the things you'll earn for completing a battle
are two important types of points: [System:Color name=tutorial ]WP [/System:Color]and [System:Color name=tutorial ]SP[/System:Color]. |
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WP stands for [System:Color name=tutorial ]Weapon Points[/System:Color]. You can think of these
as a measure of the [System:Color name=tutorial ]level of skill [/System:Color]that Rex has with his
[System:Color name=tutorial ]weapon[/System:Color], and you'll need them to [System:Color name=tutorial ]level up Arts[/System:Color]. |
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The same Art will deal much higher damage to enemies
at higher levels, so it's worth strengthening your Arts
at the earliest opportunity! |
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|
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Give it a go by heading to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color] >
[System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Enhance Arts[/System:Color]. |
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WP isn't the only thing you'll need to enhance your
Arts, however: each Art level also requires a certain
character level to unlock. |
154 |
|
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If Rex himself hasn't reached a high enough level,
he won't be able to enhance his Arts beyond that point. |
155 |
|
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By the way, the Enhance Arts menu also allows you
to select which Art is assigned to which button. |
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SP, meanwhile, stands for [System:Color name=tutorial ]Skill Points[/System:Color]. These represent
how well Rex is [System:Color name=tutorial ]trained in his battle techniques[/System:Color],
and they're used to unlock passive [System:Color name=tutorial ]skills[/System:Color]. |
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Try giving Rex some new skills in [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color]. |
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Rex's ability to [System:Color name=tutorial ]resonate with Core Crystals [/System:Color]has been
unlocked! |
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|
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You can bond with a Blade at any time by going to
[System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Blades[/System:Color] > [System:Color name=tutorial ]Bond Blade[/System:Color]. |
160 |
|
160 |
There are three ranks of Core Crystal: [System:Color name=tutorial ]Common[/System:Color], [System:Color name=tutorial ]Rare[/System:Color],
and [System:Color name=tutorial ]Legendary[/System:Color]. |
161 |
|
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The higher the rank, the higher the chance that
resonating with the crystal will yield an unusual
Blade. |
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|
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Core Crystals aren't much use just lying around,
so it can't hurt to resonate with them and see
what you get! |
163 |
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Once you have yourself a new Blade,
you'll need to [System:Color name=tutorial ]engage it [/System:Color]so that it can
take part in battle. |
164 |
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Add Blades to your battle party in [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Engage Blades[/System:Color]. |
165 |
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Up until now, Rex has had to rely on Pyra alone
for support in battle... |
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...but now you'll be able to engage a variety of
other Blades and expand your support options! |
167 |
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To take advantage of different Blades in battle,
press the directional button corresponding to each
Blade's face icon and perform a [System:Color name=tutorial ]Blade Switch[/System:Color]. |
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In no time at all, the Blade who was previously
supporting you will retreat, and the new Blade will
take their place on the battlefield! |
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Of course, switching Blades will change both your
[System:Color name=tutorial ]weapon[/System:Color] and your [System:Color name=tutorial ]available Arts[/System:Color]. |
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Different weapons have different benefits and
drawbacks in battle, so use Blade Switches tactically
after considering the current situation. |
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A word of warning: once you've performed a Blade
Switch, it'll be a little while before your previous
Blade will be available for use again. |
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However, Rex can build [System:Color name=tutorial ]Trust [/System:Color]with his Blades.
The higher your Trust, the less time you'll have
to wait to call for support from that Blade again! |
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[System:Color name=tutorial ]Getting a Blade's Affinity Rewards will increase
Trust[/System:Color], so when you get a new Blade, remember
to try and complete as many as possible! |
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Behold Poppi, Alrest's first artificial Blade! Since Poppi
is man-made (or should that be...Nopon-made?), she
can't make use of [System:Color name=tutorial ]Aux Cores[/System:Color] like a regular Blade. |
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Behold Poppi, the world's first Artificial Blade! Poppi
can't equip Aux Cores, but she has something just as
good for customizing her abilities: [System:Color name=tutorial ]Poppiswap[/System:Color]! |
176 |
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You can access Poppiswap by going to [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] ([System:Color name=tutorial ]Poppi α[/System:Color]) > [System:Color name=tutorial ]Poppiswap[/System:Color]. |
177 |
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To make use of the Poppiswap feature, you'll need
to get hold of certain items via the [System:Color name=tutorial ]Tiger! Tiger![/System:Color] game. |
178 |
|
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Play Tiger! Tiger! as much as you can to make
Poppi into her best self! |
179 |
|
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Looks like you've got Nia back safe and sound!
Now you've got three members in your party, I should
explain about [System:Color name=tutorial ]roles[/System:Color] and [System:Color name=tutorial ]classes[/System:Color]. |
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Blades are born with a role: [System:Color name=tutorial ]Attackers [/System:Color]([System:Color name=tutorial ]ATK[/System:Color]), [System:Color name=tutorial ]Healers
[/System:Color]([System:Color name=tutorial ]HLR[/System:Color]), and [System:Color name=tutorial ]Tanks[/System:Color] ([System:Color name=tutorial ]TNK[/System:Color]). For example, Pyra is an
Attacker, and Dromarch is a Healer. |
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The types of Blade that a Driver engages will determine
their fighting style. Each Driver's fighting style will fall
into certain categories, called [System:Color name=tutorial ]Classes[/System:Color]. |
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Some Classes emphasize attack, some defense, or some
strike a balance between Roles, and each Class has its
own [System:Color name=tutorial ]special effects[/System:Color]. |
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It's up to you whether you just want to engage your
favorite Blades, or strategically select Blades to achieve
a certain Class. Do whatever's best for your play style! |
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Generally, Blades can't change Roles. As an Artificial
Blade, [System:Color name=tutorial ]Poppi[/System:Color] is the exception. She can [System:Color name=tutorial ]change her Role[/System:Color]
using her [System:Color name=tutorial ]Poppiswap[/System:Color] feature. |
185 |
|
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Try your hand at [System:Color name=tutorial ]Tiger! Tiger![/System:Color] to try and get hold of the
[System:Color name=tutorial ]Role CPU[/System:Color]s that you'll need to change Poppi's Role in
Poppiswap! |
186 |
|
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Different [System:Color name=tutorial ]classes [/System:Color]will impart certain [System:Color name=tutorial ]advantages[/System:Color] on
Drivers, so experiment with different combinations of
Blades to get the best effect! |
187 |
|
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Now if you've got all that, let's get back to
the game and make our escape! |
188 |
|
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It's time to let you in on a handy battle tactic...
How to [System:Color name=tutorial ]lure [/System:Color]enemies! |
189 |
|
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If you target an enemy from a distance [System:Color name=tutorial ]without
drawing your weapon[/System:Color] and [System:Color name=tutorial ]press [ML:icon icon=down ][/System:Color], you can lure
an enemy toward you. |
190 |
|
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It's useful for taking out a herd of enemies one
by one, or for when you'd prefer to fight an
opponent in a wider space. |
191 |
|
160 |
Try luring over that enemy in front of you now!
First, target it with [System:Color name=tutorial ][ML:icon icon=R ][/System:Color], then press [System:Color name=tutorial ][ML:icon icon=down ] [/System:Color]to lure it over! |
192 |
|
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You've arrived in [System:Color name=tutorial ]Torigoth[/System:Color], Gormott's largest
settlement! So now's a good time to talk about
[System:Color name=tutorial ]developing towns[/System:Color]. |
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|
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Towns in Alrest are rated according to their level of
[System:Color name=tutorial ]development[/System:Color]. This is called their [System:Color name=tutorial ]Development Level[/System:Color]
or [System:Color name=tutorial ]Dev Level[/System:Color] for short. |
194 |
|
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A town's Development Level can be raised by earning
[System:Color name=tutorial ]Dev Points[/System:Color]. |
195 |
|
160 |
When a town's Dev Level goes up, then you can expect
the [System:Color name=tutorial ]price of goods in shops to go down[/System:Color]! |
196 |
|
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Some shops might even expand their ranges and sell
never-before-seen products. |
197 |
|
160 |
You can [System:Color name=tutorial ]earn Dev Points [/System:Color]by [System:Color name=tutorial ]completing quests [/System:Color]and
resolving residents' difficulties. |
198 |
|
160 |
It's also possible to [System:Color name=tutorial ]earn a few Dev Points [/System:Color]just by
[System:Color name=tutorial ]talking to people you meet[/System:Color]. |
199 |
|
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You can view the Dev Level of a town any
time you go shopping, and also by going
to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Skip Travel[/System:Color]. |
200 |
|
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As a public-spirited citizen of Alrest, you should do
all you can to raise the Dev Level of its settlements! |
201 |
|
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The Titans of Alrest are surrounded by the Cloud Sea.
And as Rex and his friends were just discussing, the
Cloud Sea has [System:Color name=tutorial ]tides[/System:Color] that come and go. |
202 |
|
160 |
The shifting tides will close off places that you could
once visit, as well as opening up places that you
couldn't reach, so plan your adventure accordingly! |
203 |
|
160 |
Hold on! I almost forgot to tell you about
something really important - how to [System:Color name=tutorial ]develop
your Blade's capabilities[/System:Color]! |
204 |
|
160 |
There are three main ways to develop a Blade:
[System:Color name=tutorial ]weapon modification[/System:Color], [System:Color name=tutorial ]equipping Aux Cores[/System:Color], and
the [System:Color name=tutorial ]Affinity Chart[/System:Color]. |
205 |
|
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Weapon modification is exactly what it sounds like.
A Blade's weapon is tied to them from the moment
they're awakened, so it can't just be replaced... |
206 |
|
160 |
You can apply Core Chips to weapons in [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Weapon Modification[/System:Color]. |
207 |
|
160 |
If you come across a shop selling Core Chips
during your adventure, it's always a good idea to
invest in some new ones! |
208 |
|
160 |
It's rumored that certain Core Chips not only change
the basic stats of a weapon, but also activate new
abilities, so keep an eye out for these effects too. |
209 |
|
160 |
You might even come across enemies carrying special
Core Chips during your travels. |
210 |
|
160 |
However you obtain them, you can apply Core Chips
to weapons by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]>
[System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Weapon Modification[/System:Color]. |
211 |
|
160 |
Next, let's talk about the [System:Color name=tutorial ]Affinity Chart[/System:Color]. This is a chart
which shows the range of proficiencies available to a
specific Blade. |
212 |
|
160 |
Here's where you can acquire or enhance abilities like
[System:Color name=tutorial ]Arts[/System:Color], or [System:Color name=tutorial ]Field Skills[/System:Color]. Field Skills can be a great help in
removing obstacles from your path. |
213 |
|
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These abilities and power-ups can be had by fulfilling
the conditions for the [System:Color name=tutorial ]Affinity Rewards[/System:Color] on the Affinity
Chart. There's a whole host of goals for you to aim for. |
214 |
|
160 |
Finally, we have [System:Color name=tutorial ]Aux Cores[/System:Color]. These are like accessories
specifically for Blades to equip. |
215 |
|
160 |
You'll be sure to happen across Aux Cores from
time to time as you continue with your journey. |
216 |
|
160 |
However, you won't be able to equip Aux Cores that
you find right away. |
217 |
|
160 |
You'll need to have them [System:Color name=tutorial ]refined [/System:Color]at a [System:Color name=tutorial ]shop dealing
in Aux Cores[/System:Color]. We can go over the details when you
visit one of these shops for yourself! |
218 |
|
160 |
Before you head off on your big job,
I'd like to explain a little something about
[System:Color name=tutorial ]selling items[/System:Color] in Alrest. |
219 |
|
160 |
You may have already made of use of them,
but there are businesses called item trading shops
that specialize in taking [System:Color name=tutorial ]treasure[/System:Color] off your hands. |
220 |
|
160 |
If you sell off items as a whole set, you'll earn a bunch
more money than if you sold them off individually. |
221 |
|
160 |
Well, item trading shops are a bit different.
They differ from normal shops in two ways: they
only buy in [System:Color name=tutorial ]bulk[/System:Color], and they [System:Color name=tutorial ]specialise in treasure[/System:Color]. |
222 |
|
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For example, if you take some treasure you've
salvaged to a regular shop, then they might only
pay you 20G for it. |
223 |
|
160 |
But if you took the same items to a trading shop,
they might buy a set of three from you for 100G. |
224 |
|
160 |
The key thing to keep in mind with item traders is that
they're very selective about the wares they accept.
They'll only buy your items in predefined sets. |
225 |
|
160 |
But if you can find the stuff they're after, it'll fetch
better prices than you can get elsewhere. They might
even throw in some item rewards to sweeten the deal! |
226 |
|
160 |
So when you find precious treasures, don't just sell
them off cheap at a regular shop. See if you can put
together sets for trading shops and make a tidy profit! |
227 |
|
160 |
Since you're standing in front of an [System:Color name=tutorial ]Aux Core shop[/System:Color],
let's revisit the topic of Aux Cores for a moment.
At shops like these, you can [System:Color name=tutorial ]get your Aux Cores refined[/System:Color]. |
228 |
|
160 |
You'll need [System:Color name=tutorial ]collectible items [/System:Color]to refine Aux Cores. |
229 |
|
160 |
The number of collectible items you'll need is
defined individually for each Aux Core. |
230 |
|
160 |
Once you have all the collectibles you need, you
can head to the shop to get your Aux Core refined. |
231 |
|
160 |
But watch out! The higher the value of the
Aux Core, the more difficult it's likely to be
to find all of the necessary items. |
232 |
|
160 |
If you want to be able to refine your Aux Cores
as soon as you get them, you'll need to always be
on the lookout for Collection Points on your travels! |
233 |
|
160 |
Ah, it looks like you've found a treasure trove!
But as you may have noticed, it's a little different
from the regular kind. |
234 |
|
160 |
The icon above the box indicates that you'll need
the help of your Blades' [System:Color name=tutorial ]Field Skills [/System:Color]to open it. |
235 |
|
160 |
But even if you can't open a treasure trove
right away, there's no need to despair! |
236 |
|
160 |
If you develop your Blades and help them to acquire
Field Skills from the Affinity Chart, someday you'll
surely be able to open it up and see what's inside. |
237 |
|
160 |
You now have the option to take [System:Color name=tutorial ]long rests[/System:Color] at
[System:Color name=tutorial ]lodging facilities[/System:Color]. This lets you rest until the
[System:Color name=tutorial ]tides of the Cloud Sea[/System:Color] have shifted. |
238 |
|
160 |
If you ever find that your way is blocked due to the
shifting tides of the Cloud Sea, then just go back and
have a long rest, whether you're tired or not. |
239 |
|
160 |
Since the tides of the Cloud Sea change every time you
have a long rest, it's wise to check the [System:Color name=tutorial ]Cloud Sea status[/System:Color]
in the [System:Color name=tutorial ]environmental information[/System:Color] display first. |
240 |
|
160 |
Oh, and you should bear in mind that it's not
possible to take a long rest at every single
lodging facility in Alrest. |
241 |
|
160 |
But you certainly can in the one in Torigoth, which is
just as well, because Torigoth is quite sensitive to the
comings and goings of the Cloud Sea! |
242 |
|
160 |
Looks like you've become the leader of the [System:Color name=tutorial ]Garfont
Mercenaries[/System:Color]. Congratulations! Let's take a moment
to go over what Yew just told us. |
243 |
|
160 |
Mercs can expect to field requests for all kinds of
[System:Color name=tutorial ]missions[/System:Color]. |
244 |
|
160 |
Usually, you'll get a notification on the right of the
screen when a new Merc Mission becomes available,
but you can also check them in the menu. |
245 |
|
160 |
Additionally, if you run into someone who looks like
they're having some kind of problem, you might be able
to accept a mission from them directly. |
246 |
|
160 |
Just bear in mind that there are two types of Merc
Mission: missions that can [System:Color name=tutorial ]only be done once[/System:Color], and
missions you can do [System:Color name=tutorial ]over and over again[/System:Color]. |
247 |
|
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The next point is about the importance of making sure
that you [System:Color name=tutorial ]build the right team for the job[/System:Color]. For each
mission, you'll need to put together a squad of Blades. |
248 |
|
160 |
If you look carefully at the job details, you should be
able to figure out [System:Color name=tutorial ]which skills you'll need the Blades
you send to have[/System:Color]. |
249 |
|
160 |
If you send a squad with the right skills, then you'll
greatly reduce the amount of time it takes to complete
the mission. |
250 |
|
160 |
Blades can [System:Color name=tutorial ]get achievements in the Affinity Chart[/System:Color] if
they're part of squad that [System:Color name=tutorial ]fulfills a Merc Mission[/System:Color]. |
251 |
|
160 |
So, even while they aren't accompanying you on your
adventure, if you keep them busy with Merc Missions,
they can come back stronger than ever! |
252 |
|
160 |
By the way, your mercenary band has a [System:Color name=tutorial ]rank[/System:Color] of its own,
which can be raised by completing certain missions. |
253 |
|
160 |
When you think the band might be ready to
size up to the next level, go and talk to Yew -
I'm sure he'll point you in the right direction. |
254 |
|
160 |
Raising your Merc Group's rank allows you to take
on more challenging missions, so it's worth doing. |
255 |
|
160 |
Also, if you raise the development level of a settlement,
then you'll be able to take on special missions which
will increase the range of products available in shops. |
256 |
|
160 |
So, to summarize: First you [System:Color name=tutorial ]accept a mission[/System:Color], then
you [System:Color name=tutorial ]get your squad together under your Blade[/System:Color]. |
257 |
|
160 |
Then you [System:Color name=tutorial ]fulfill the mission[/System:Color]. And finally, you [System:Color name=tutorial ]reap the
rewards[/System:Color]! |
258 |
|
160 |
Best of luck! I'm sure you'll be a great Merc leader! |
259 |
|
160 |
See that icon floating over there?
It indicates the location of a [System:Color name=tutorial ]Heart-to-Heart talk[/System:Color]. |
260 |
|
160 |
Heart-to-Hearts are important events that let your
party members grow closer together as friends. |
261 |
|
160 |
You'll run into these icons all over Alrest,
so it's a good idea to check them out as you
encounter them! |
262 |
|
160 |
Viewing Heart-to-Hearts is sure to give a
[System:Color name=tutorial ]big boost[/System:Color] to the [System:Color name=tutorial ]Trust Level[/System:Color] between your
Drivers and Blades! |
263 |
|
160 |
Think carefully before answering any options that are
presented to you during the Heart-to-Heart, as your
responses will affect the amount of Trust gained. |
264 |
|
160 |
To view a Heart-to-Heart, you'll need to have the right
people present in your party, at the right time of day.
You can view the conditions by accessing the icon. |
265 |
|
160 |
Sometimes you'll find the icon does nothing
unless you access it with the right party members
or at the right time of day. |
266 |
|
160 |
It's also worth keeping in mind that viewing some
[System:Color name=tutorial ]Heart-to-Hearts [/System:Color]counts as an [System:Color name=tutorial ]achievement [/System:Color]on a
Blade's Affinity Chart. |
267 |
|
160 |
So Heart-to-Hearts are an invaluable tool if you're
looking to develop your Blades' abilities! |
268 |
|
160 |
One more thing... You can often find out the location of
Heart-to-Hearts after resting at lodgings such as inns. |
269 |
|
160 |
The more Heart-to-Hearts you view, the bond of Trust
and Affinity between you and your Blade will deepen! |
270 |
|
160 |
So you might need a quick primer on
how a Driver fights! |
271 |
|
160 |
The first thing you need to know about is [System:Color name=tutorial ]Affinity[/System:Color].
See that [System:Color name=tutorial ]bond of light [/System:Color]connecting Rex and Pyra?
This represents the Affinity that exists between them. |
272 |
|
160 |
When a Driver and Blade's hearts are truly in sync,
this bond will start to glow with a [System:Color name=tutorial ]golden light[/System:Color]. |
273 |
|
160 |
When Affinity glows golden, it's a sign that the minds of
Blade and Driver are in harmony. [System:Color name=tutorial ]Movement speed[/System:Color] will
go up, and [System:Color name=tutorial ]recharging Arts[/System:Color] will speed up. |
274 |
|
160 |
It'll even provide some serious boosts to his
basic attack power. |
275 |
|
160 |
You can strengthen Affinity in battle by staying
physically close to your Blade and hitting home with
as many attacks as possible. |
276 |
|
160 |
But other factors can also have an effect,
such as battling skillfully by dealing a lot of
attacks in succession. |
277 |
|
160 |
On the other hand, if there's too much distance, Affinity
weakens, which will weaken the Driver in turn. Keep
Rex's Affinity with Pyra in mind when fighting Malos! |
278 |
|
160 |
Rex is in trouble if this happens - his
fighting strength will start to dissipate. |
279 |
|
160 |
Now it's time to get back to fighting Malos.
Try to keep your Affinity in mind! |
280 |
|
160 |
[System:Color name=tutorial ]Specials [/System:Color]are among the most powerful attacks in
a Driver's arsenal, far outclassing ordinary Arts. |
281 |
|
160 |
Even after your Special is ready, you can [System:Color name=tutorial ]keep
charging its gauge[/System:Color] to increase its level and power. |
282 |
|
160 |
Specials are [System:Color name=tutorial ]charged up[/System:Color] by attacking with Arts. |
283 |
|
160 |
You can charge Specials to [System:Color name=tutorial ]three levels of power[/System:Color]. |
284 |
|
160 |
If you [System:Color name=tutorial ]use an Art at the precise moment that an auto-
attack hits home, you'll charge up Specials more than
usual[/System:Color]. When you do this, you'll see a success indicator. |
285 |
|
160 |
Also, when you use a Special, you'll need to
execute a [System:Color name=tutorial ]button challenge[/System:Color]. |
286 |
|
160 |
Follow the prompts on screen and [System:Color name=tutorial ]hit the buttons at
just the right time[/System:Color] to multiply the damage dealt. |
287 |
|
160 |
Attacking the enemy with a Special may even give you
a chance to perform a [System:Color name=tutorial ]Blade Combo[/System:Color]...but I'll tell
you more about that another time. |
288 |
|
160 |
After you assault an enemy with a Special, you'll see a
[System:Color name=tutorial ]gauge [/System:Color]at the top of the screen indicating the [System:Color name=tutorial ]window
of opportunity[/System:Color] in which you can use a Blade Combo. |
289 |
|
160 |
The [System:Color name=tutorial ]possible Routes [/System:Color]for the Blade Combo
will also be displayed on screen. |
290 |
|
160 |
If you can hit the enemy with another, higher-staged
Special before the gauge [System:Color name=tutorial ]runs out[/System:Color], you'll deal [System:Color name=tutorial ]much
more damage [/System:Color]than a regular Special. |
291 |
|
160 |
The enemy's just been hit with a Special. I'll bump up
your Special level for you just this once, so try to catch
them with a Blade Combo! |
292 |
|
160 |
[System:Color name=tutorial ]Blade Arts [/System:Color]are one of the tools in a Blade's arsenal,
and Blades will use them [System:Color name=tutorial ]automatically during battle
to support their Driver[/System:Color]. |
293 |
|
160 |
The better the Trust between Driver and Blade,
the more support the Driver will receive. |
294 |
|
160 |
As for Trust...that's a topic for later.
We can go into the details when you've gained
a bit more experience as a Driver. |
295 |
|
160 |
Right now, you should probably
focus on defeating Malos. |
296 |
|
160 |
Now we've got ourselves a decent sized party,
it's worth knowing how to deal with [System:Color name=tutorial ]aggro[/System:Color]. |
297 |
|
160 |
I daresay you've already noticed, but while a
Driver is being attacked by an enemy, they'll
be marked with a [System:Color name=tutorial ]red ring[/System:Color]. |
298 |
|
160 |
We call this the "[System:Color name=tutorial ]Aggro Marker[/System:Color]". The [System:Color name=tutorial ]wedges[/System:Color] on the
marker point to the targeting enemy or enemies,
showing [System:Color name=tutorial ]the direction you're being attacked from[/System:Color]. |
299 |
|
160 |
Aggro is a measure of an enemy's aggression toward
the Drivers they're fighting. The more viciously you
attack an enemy, the more it'll want to attack you back. |
300 |
|
160 |
Drawing aggro is dangerous for Healers. Since they
have low HP, they're more likely to be incapicated by
attacks. Make sure to keep Nia's aggro low! |
301 |
|
160 |
Drivers that have defense-orientated Classes are better
equipped to draw aggro and absorb enemy attacks. So,
right now, it's better for Tora to have the most aggro. |
302 |
|
160 |
Drivers with Fighter-type Classes are the ones that
focus on dealing damage to the enemy. That's Rex, so
make him the mainstay of your offense! |
303 |
|
160 |
Here's the cheat sheet: Defenders take the hit, Healers
heal Defenders, and Fighters hurt the enemy. |
304 |
|
160 |
Take a look at the indicators the arrow is pointing to.
These show the various [System:Color name=tutorial ]sealing effects[/System:Color] that can be
applied if you execute a [System:Color name=tutorial ]Stage 3 Blade Combo[/System:Color]. |
305 |
|
160 |
The final Special you use in the Blade Combo
will determine which sealing effect is inflicted,
depending on the combo route. |
306 |
|
160 |
Once inflicted, a sealing effect will continue
until it gets [System:Color name=tutorial ]overwritten by another seal[/System:Color]. |
307 |
|
160 |
Regardless of type, sealing your enemy puts at you at
a massive advantage, so you should go all out to try
and hit home with a Stage 3 Blade Combo! |
308 |
|
160 |
However, there is one drawback to be aware of:
when you hit an enemy with a Stage 3 Blade Combo,
they'll acquire a [System:Color name=tutorial ]resistance[/System:Color] to that Combo's element. |
309 |
|
160 |
This means that using the same combo route
repeatedly will deal much less damage. |
310 |
|
160 |
So when you use Blade Combos, you should experiment
with different routes! |
311 |
|
160 |
The world of Alrest still contains many zoological
enigmas, just waiting to be solved. |
312 |
|
160 |
If you try targeting all sorts of enemies, you'll
occasionally encounter ones whose [System:Color name=tutorial ]target icon
looks different from that of normal enemies[/System:Color]. |
313 |
|
160 |
We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're
a little bit special. |
314 |
|
160 |
Unique monsters are much tougher than the
regular kind. Even the strongest Drivers in Alrest
often have trouble with them. |
315 |
|
160 |
So if you take down a unique monster, you'll surely
earn the respect of people all over Alrest! |
316 |
|
160 |
That said, they're not a challenge for the faint-hearted.
You'll want to make sure you're prepared if you plan on
surviving the powerful attacks they often wield. |
317 |
|
160 |
If you defeat a unique monster, a tombstone will remain
at the site where it fell, in memory of its legendary life. |
318 |
|
160 |
Some even say that if you press [ML:icon icon=A ] at the
tombstone, the monster will rise from its grave
to reclaim its former glory! |
319 |
|
160 |
Rex is a Driver of the Aegis! The power of the
[System:Color name=tutorial ]Master Driver[/System:Color] has awoken within him! |
320 |
|
160 |
Nia has unleashed her true power!
Now Rex can [System:Color name=tutorial ]engage Nia as a Blade[/System:Color]. |
321 |
|
160 |
You can now summon Mythra or Pyra depending on
Rex's requirements. |
322 |
|
160 |
The icon that the arrow is pointing to right now
indicates the enemy's [System:Color name=tutorial ]weakness[/System:Color]. |
323 |
|
160 |
Since it's a [System:Color name=tutorial ]fire icon[/System:Color], this enemy is [System:Color name=tutorial ]weak against fire[/System:Color].
So Pyra's got something of an advantage here! |
324 |
|
160 |
Next, let's talk about how to get party members [System:Color name=tutorial ]back
on their feet[/System:Color]. When a Driver's HP hits zero, they'll be
incapacitated. |
325 |
|
160 |
As long as you have at least one section filled in the
[System:Color name=tutorial ]Party Gauge[/System:Color], you can move over to an incapacitated
party member and press [ML:icon icon=A ] to revive them. |
326 |
|
160 |
Even if you're incapacitated yourself, your party
members can come and revive you in the same way.
You just need enough charge in the Party Gauge! |
327 |
|
160 |
I also need to tell you about [System:Color name=tutorial ]Blade Combos[/System:Color]...
But to do that, first we'll need to launch a Special.
I'll fill up your Special Gauge this time, so fire away! |
328 |
|
160 |
However, just using Anchor Shot on its own
won't generally be enough to Topple the enemy. |
329 |
|
160 |
To inflict Topple, you'll first need to destabilize
the enemy's stance with a [System:Color name=tutorial ]Break[/System:Color] effect. |
330 |
|
160 |
[System:Color name=tutorial ]Nia[/System:Color] has an Art that can inflict [System:Color name=tutorial ]Break[/System:Color] on the enemy,
so for maximum effect, wait for her to set you up
before unleashing Anchor Shot! |
331 |
|
160 |
See the gauge the arrow is pointing at?
This is the [System:Color name=tutorial ]Driver Combo gauge[/System:Color], and it will appear
whenever someone inflicts [System:Color name=tutorial ]Break[/System:Color] on the enemy. |
332 |
|
160 |
Use an Art that has a Topple effect before that gauge
runs out, and you'll have the opportunity to inflict
major damage. This is what we call a [System:Color name=tutorial ]Driver Combo[/System:Color]. |
333 |
|
160 |
A Driver Combo can be extended through
up to four stages in total:
[System:Color name=tutorial ]Break[/System:Color] > [System:Color name=tutorial ]Topple[/System:Color] > [System:Color name=tutorial ]Launch[/System:Color] > [System:Color name=tutorial ]Smash[/System:Color]. |
334 |
|
160 |
You'll find Rex and his friends have a variety of Arts
that can be integrated into a Driver Combo, so try
to find the best ways to link them all together! |
335 |
|
160 |
For now, though, why don't you take advantage
of Nia's [System:Color name=tutorial ]Break[/System:Color] effect and [System:Color name=tutorial ]Topple[/System:Color] that Ardun with
your [System:Color name=tutorial ]Anchor Shot[/System:Color]? |
336 |
|
160 |
Perhaps you've made use of it already, but that thing
that the arrow is currently pointing to is called the
[System:Color name=tutorial ]concentration icon[/System:Color]. |
337 |
|
160 |
When you're taking on multiple enemies, even if you
switch the leader's target, your allies won't switch
theirs. They'll carry on attacking the same enemies. |
338 |
|
160 |
If you feel like you need some help, just press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color],
the button for the concentration icon, and your allies
will all hone in on the same enemy as you. |
339 |
|
160 |
In a crowded battle, the order you choose to
take down enemies in can mean the difference
between victory and utter failure. |
340 |
|
160 |
Make good use of [System:Color name=tutorial ]target-switching[/System:Color] and have your
allies [System:Color name=tutorial ]concentrate[/System:Color] on enemies, and you might find a
way out of some sticky situations. Now, protect Pyra! |
341 |
|
160 |
This means that Rex can [System:Color name=tutorial ]freely engage[/System:Color] Blades that
originally resonated with other Drivers. |
342 |
|
160 |
You're engaging Brighid right now, so you'd better live
up to the exacting standards set by Mòrag! Make sure
to use Brighid's capabilities to their fullest extent. |
343 |
|
160 |
Naturally, Nia can still maintain her [System:Color name=tutorial ]Driver form[/System:Color] while
traveling. |
344 |
|
160 |
When you want to engage Nia as a Blade, go to
[System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Driver Nia
and press [ML:icon icon=Y ][/System:Color]. |
345 |
|
160 |
When you want to travel with Nia in her Driver form, go
to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Blade Nia and
press [ML:icon icon=Y ][/System:Color]. |
346 |
|
160 |
To switch them outside of battle, go to [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Pyra[/System:Color] ([System:Color name=tutorial ]Mythra[/System:Color]) and [System:Color name=tutorial ]press [ML:icon icon=Y ][/System:Color].
|
347 |
|
160 |
During battle, you can switch between them by
pressing the button assigned to [System:Color name=tutorial ]Pyra and Mythra's
Blade Switch icon[/System:Color]. |
348 |
|
160 |
Unlike with a regular [System:Color name=tutorial ]Blade Switch[/System:Color], there's no
cooldown timer for changing between Pyra and Mythra,
so feel free to switch it up whenever! |
349 |
|
160 |
The indicator the arrow is pointing at right now
represents a [System:Color name=tutorial ]combo request[/System:Color] from a Blade currently
engaged by the [System:Color name=tutorial ]character you're controlling[/System:Color]. |
350 |
|
160 |
This is displayed when one of your currently
engaged Blades' Specials would be able to
[System:Color name=tutorial ]initiate a Blade Combo[/System:Color]... |
351 |
|
160 |
...and also when one of those Blades' Specials
would be able to [System:Color name=tutorial ]extend a Blade Combo that's
currently in progress[/System:Color]. |
352 |
|
160 |
Blade Combos can have a massive impact on the
battlefield, so try not to miss these opportunities! |
353 |
|
160 |
First, let's take a look at the [System:Color name=tutorial ]Party Gauge[/System:Color].
We may have touched on this before, but it has more
uses than just getting your allies back on their feet! |
354 |
|
160 |
When all three sections of the Party Gauge
are fully charged, you're ready to launch a
[System:Color name=tutorial ]Chain Attack [/System:Color]by pressing [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color]. |
355 |
|
160 |
During a Chain Attack, each of your party members
in turn can choose one of their [System:Color name=tutorial ]currently engaged
Blades[/System:Color] to perform a [System:Color name=tutorial ]Special[/System:Color] with. |
356 |
|
160 |
For example, first Rex might choose to use a Special
with Pyra, then Nia might choose Dromarch, and
finally Tora can use one with Poppi. |
357 |
|
160 |
Once everyone's had a turn, that's a single [System:Color name=tutorial ]round[/System:Color]. |
358 |
|
160 |
What's more, during a Chain Attack, you have the
opportunity to [System:Color name=tutorial ]destroy[/System:Color] the unhelpful [System:Color name=tutorial ]element orbs[/System:Color]
that attach to your enemies when using Specials. |
359 |
|
160 |
If you use a [System:Color name=tutorial ]Special with an opposing element[/System:Color] against
an element orb, it'll be easier to smash, and you'll do
[System:Color name=tutorial ]massive damage[/System:Color] if it does smash. |
360 |
|
160 |
So think carefully about the order in which you
summon your Blades, and which Specials you use. |
361 |
|
160 |
Attacking with Blades that [System:Color name=tutorial ]don't have the
opposing element[/System:Color], meanwhile, will deal just
[System:Color name=tutorial ]one point of damage[/System:Color] to a [System:Color name=tutorial ]random orb[/System:Color]. |
362 |
|
160 |
Performing a Special will incur cooldown for that
Blade, but if you manage to [System:Color name=tutorial ]burst[/System:Color] an [System:Color name=tutorial ]element orb[/System:Color],
you'll [System:Color name=tutorial ]recover half of their cooldown[/System:Color]. |
363 |
|
160 |
If you manage to burst an element orb during a round,
then you'll be able to [System:Color name=tutorial ]extend that Chain Attack's
round length[/System:Color]. |
364 |
|
160 |
Bursting a lot of element orbs can have a [System:Color name=tutorial ]massive
impact[/System:Color] on the [System:Color name=tutorial ]damage multiplier[/System:Color] applied at the
end of the Chain Attack. |
365 |
|
160 |
When the round is extended, you'll have to execute
a [System:Color name=tutorial ]button challenge[/System:Color]. If you [System:Color name=tutorial ]succeed[/System:Color], this will also
recover some of the Blades' [System:Color name=tutorial ]cooldown[/System:Color]. |
366 |
|
160 |
This button challenge is important for another reason.
Usually, when selecting a Blade to perform a Special,
their [System:Color name=tutorial ]Lv 1 Special[/System:Color] will be used... |
367 |
|
160 |
...but [System:Color name=tutorial ]succeeding[/System:Color] in button challenges will [System:Color name=tutorial ]raise the
level[/System:Color] of the Special to a [System:Color name=tutorial ]maximum of three[/System:Color]. |
368 |
|
160 |
However, be careful, because if you [System:Color name=tutorial ]fail[/System:Color] a button
challenge, then the [System:Color name=tutorial ]level[/System:Color] of the Special will [System:Color name=tutorial ]go down
by one level[/System:Color]. |
369 |
|
160 |
Finally, it's worth remembering that launching a
Chain Attack will [System:Color name=tutorial ]use up your entire Party Gauge[/System:Color],
so be sure to save it for the right moment. |
370 |
|
160 |
While the Chain Attack is active, though, enemies
won't attack at all. This gives you a bit of time to
figure out how best to burst those element orbs! |
371 |
|
160 |
If you get all the way to [System:Color name=tutorial ]max Affinity[/System:Color], the [System:Color name=tutorial ]Trust
level [/System:Color]between Blade and Driver will increase. |
372 |
|
160 |
Increasing Trust has plenty of advantages of its own,
but that explanation can wait for another time. |
373 |
|
160 |
Right, it's time for your first big hike to Torigoth!
Around this point, you'll want to start paying attention
to the level of [System:Color name=tutorial ]Trust[/System:Color] between Blade and Driver. |
374 |
|
160 |
Trust is a vital resource that you need to [System:Color name=tutorial ]unlock
levels[/System:Color] on your Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color]. |
375 |
|
160 |
So if you want to maximize the support that you get
from your Blade, you need to make winning their
Trust a priority. |
376 |
|
160 |
There a few different ways to increase [System:Color name=tutorial ]Trust[/System:Color].
One way is to [System:Color name=tutorial ]complete quests[/System:Color]. |
377 |
|
160 |
When you complete a quest, you'll build Trust with
whichever Blade you're with. |
378 |
|
160 |
Trust goes up when you achieve maximum Affinity in
battle as well. Affinity bonds will shine with a golden
color when they're at their height. |
379 |
|
160 |
Another way to boost Trust is to keep your Affinity
at [System:Color name=tutorial ]maximum level[/System:Color] during battles. |
380 |
|
160 |
I mentioned it a while back when you were fighting
Malos, but keeping [System:Color name=tutorial ]Affinity[/System:Color] high is quite an important
factor in building Trust, so try to keep it in mind. |
381 |
|
160 |
There are a few more ways to gain Trust, but I don't
want to overload you with information all at once, so
look out for a few more handy tips down the line! |
382 |
|
160 |
Right now, I'd say it's about time
we set off for [System:Color name=tutorial ]Torigoth[/System:Color]. |
383 |
|
160 |
It's also possible to [System:Color name=tutorial ]raise[/System:Color] [System:Color name=tutorial ]Trust[/System:Color] between Blade and
Driver by viewing [System:Color name=tutorial ]Heart-to-Hearts[/System:Color]. This is the third
method for building Trust. |
384 |
|
160 |
Completing Merc Missions is also one way to [System:Color name=tutorial ]boost
Trust[/System:Color] between Driver and Blade. That's the fourth
way of raising Trust, if you're counting! |
385 |
|
160 |
Need a quick reminder? You'll build Trust when you:
1. [System:Color name=tutorial ]Complete quests.[/System:Color]
2. [System:Color name=tutorial ]Maintain maximum Affinity during battle.[/System:Color] |
386 |
|
160 |
3.[System:Color name=tutorial ] View Heart-to-Hearts.
[/System:Color]4. [System:Color name=tutorial ]Complete Merc Missions.[/System:Color]
All seems pretty straightforward, right? |
387 |
|
160 |
Level 4 Specials are more...special than the Specials
you're used to. You can't charge them up by using Arts. |
388 |
|
160 |
How do you use them, then?
Well, you just need to [System:Color name=tutorial ]stay physically
close to your Blade[/System:Color]. |
389 |
|
160 |
If you stay close to your Blade, your
Level 4 Special gauge will increase. |
390 |
|
160 |
When the gauge is full, activating the Special
will make Driver and Blade unite in body and
soul to deliver a truly spectacular attack! |
391 |
|
160 |
Anyway, that got a little long-winded, so I think
it's best to let you learn by doing. |
392 |
|
160 |
I've maxed out your Party Gauge for you,
so why don't you try hitting the [System:Color name=tutorial ][ML:icon icon=plus ] Button[/System:Color] and
trying a Chain Attack for yourself? |
393 |
|
160 |
When ascended, Pyra's attacks have unprecedented
power. What's more, during Blade Combos, you can
[System:Color name=tutorial ]select the combo route regardless of the next element[/System:Color]. |
394 |
|
160 |
Choosing your combo route is simple - just
[System:Color name=tutorial ]use [ML:icon icon=up ][ML:icon icon=down ][/System:Color] to switch between the different options. |
395 |
|
160 |
In normal battles, you can acheive Pyra's ascended
state when both Pyra or Mythra's Affinity and the
Party Gauge are at maximum level. |
396 |
|
160 |
When you've fulfilled both of these conditions,[System:Color name=tutorial ] press [ML:icon icon=X ]
while holding down [ML:icon icon=R ][/System:Color] to trigger the transformation. |
397 |
|
160 |
When Pyra launches a Blade Combo in her ascended
state, her power to make whatever she imagines real
lets her [System:Color name=tutorial ]choose any combo route [/System:Color]to trigger. |
398 |
|
160 |
To select a combo route, press [System:Color name=tutorial ][ML:icon icon=up ] or [ML:icon icon=down ][/System:Color] when a combo
request comes through. |
399 |
|
160 |
Pyra is incredibly powerful in her ascended state, but
[System:Color name=tutorial ]she can only sustain it for a limited time[/System:Color]. Keep an eye
on the gauge, as it indicates how long the state will last. |
400 |
|
160 |
But you don't need to worry about that right now.
There's no time limit in this particular battle,
so feel free to go to town with Pyra's true power! |
401 |
|
160 |
If you've got [System:Color name=tutorial ]Pyra and Nia engaged[/System:Color] to Rex at the same
time, [System:Color name=tutorial ]max out his Affinity with them both[/System:Color], and then use
a [System:Color name=tutorial ]level 4 Special[/System:Color]... |
402 |
|
160 |
It'll come out as a coordinated three-person attack
that you could simply never get with other Blades! |
403 |
|
160 |
Its destructive power is also a cut above regular
Specials, so if you've got Pyra and Nia engaged,
be sure to use it to its fullest! |
404 |
|
160 |
Perhaps it's a little too soon to tell you about
Aux Cores though. I'll save the details for when you've
actually got hold of one. |
405 |
|
160 |
Have you been shopping yet? If you make it to a new
town, be sure to check out what the local merchants
have to offer! |
406 |
|
160 |
There's a good chance they'll have a few new products
that were previously unavailable to you! |
407 |
|
160 |
Aux Cores can be equipped to Blades in [System:Color name=tutorial ]Main Menu[/System:Color] >
[System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Equip Aux Cores[/System:Color]. |
408 |
|
160 |
You might even want to use Skip Travel to head
back to Argentum and see how the goods here
compare to the ones there. |
409 |
|
160 |
It's time for me to tell you about [System:Color name=tutorial ]cancel attacks[/System:Color]! |
410 |
|
160 |
If you [System:Color name=tutorial ]execute an Art[/System:Color] at the precise moment that
an [System:Color name=tutorial ]auto-attack[/System:Color] connects, a [System:Color name=tutorial ]ring of light[/System:Color] will appear
around you. |
411 |
|
160 |
This ring of light tells you that your cancel attack has
been successful. |
412 |
|
160 |
A successful cancel attack will be more effective than
an Art executed normally. |
413 |
|
160 |
Also, the recharge gauge will fill up faster afterwards,
so you can really get an advantage from using cancel
attacks. |
414 |
|
160 |
The effect of the cancel attack will increase with
the stage of the auto-attack, so try to execute it on
the third blow to get the most bang for your buck! |
415 |
|
160 |
Well, now you know about aggro, and Driver Class.
That's two things to keep in mind while you're giving
Dughall what-for! |
416 |
|
160 |
When this happens, [System:Color name=tutorial ]an orb signaling that resistance[/System:Color]
will appear around the enemy. These are called
element orbs. |
417 |
|
160 |
Attack the enemy with the same element as the orb,
and you'll do greatly reduced damage. |
418 |
|
160 |
A word of warning, here. The pink icon [System:Color name=tutorial ]will not appear[/System:Color]
on the compass at the top of the screen [System:Color name=tutorial ]unless you
set a quest as active[/System:Color]. |
419 |
|
160 |
Feel free to ignore this feature if you're a seasoned
veteran, but rookie adventurers would do well to
remember to set active quests whenever possible! |
420 |
|
160 |
And, just in case you ever find yourself struggling with
the basic controls... |
421 |
|
160 |
Press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color],[System:Color name=tutorial ] [ML:icon icon=up ] [/System:Color]or[System:Color name=tutorial ] [ML:icon icon=right ][/System:Color] to bring up a quick explanation of
the control scheme. |
422 |
|
160 |
[System:Color name=tutorial ][ML:icon icon=left ][/System:Color] is for battle controls,
[System:Color name=tutorial ][ML:icon icon=up ][/System:Color] is for the camera controls, and
[System:Color name=tutorial ][ML:icon icon=right ][/System:Color] is for field controls. |
423 |
|
160 |
You can check the status of the Cloud Sea's tides
by looking at the [System:Color name=tutorial ]environmental information[/System:Color] indicator. |
424 |
|
160 |
Take a look at the newly-added icon in the top right
corner. If the Cloud Sea's level is shown [System:Color name=tutorial ]above the
median line[/System:Color], it means the clouds are at [System:Color name=tutorial ]high tide[/System:Color]. |
425 |
|
160 |
Conversely, if it's [System:Color name=tutorial ]below the median line[/System:Color], it means
the clouds are currently at [System:Color name=tutorial ]low tide[/System:Color]. |
426 |
|
160 |
Well now! It seems Pyra will be taking a much-deserved
break for the next while and a half, so now's your
chance to work more closely with [System:Color name=tutorial ]Mythra[/System:Color]. |
427 |
|
160 |
Mythra wields powers that overshadow Pyra's, with
her [System:Color name=tutorial ]level 4 Special[/System:Color], [System:Color name=tutorial ]Sacred Arrow[/System:Color], calling down shafts
of destructive light from the sky above. |
428 |
|
160 |
What that means though is that [System:Color name=tutorial ]its use would be limited[/System:Color]
in places where [System:Color name=tutorial ]the sky is obstructed[/System:Color]; for example, by
a roof. Make sure to plan accordingly! |
429 |
|
160 |
Let me take this chance to bend your ear quickly about
Driver stats. Every Driver has a few basic ones, namely
[System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Dexterity[/System:Color], [System:Color name=tutorial ]Agility[/System:Color] and [System:Color name=tutorial ]Luck[/System:Color]. |
430 |
|
160 |
[System:Color name=tutorial ]HP[/System:Color]: the Driver's health; they'll fall if it drops to 0.
[System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts.
[System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts. |
431 |
|
160 |
[System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy.
[System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks.
[System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions. |
432 |
|
160 |
Also, the higher a [System:Color name=tutorial ]Driver's luck stat value[/System:Color], the better
their chances of awakening certain very special Blades. |
433 |
|
160 |
Earlier I told you that you'll need to hit home with a
level 3 Blade Combo to add an element orb. But this
time, let's just add a Water orb to Akhos for free. |
434 |
|
160 |
I'll drop you a little hint so that you can smash the orb
effectively: [System:Color name=tutorial ]You're better off striking with a Special that
has the opposite element[/System:Color], which in this case, is [System:Color name=tutorial ]Fire[/System:Color]. |
435 |
|
160 |
The [System:Color name=tutorial ]Merc Group menu[/System:Color] is now open! Access it from
[System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Merc Group[/System:Color]. |
436 |
|
160 |
Then, when you next start a Chain Attack, the
Party Gauge will be replaced with the [System:Color name=tutorial ]Full Burst Gauge[/System:Color]. |
437 |
|
160 |
The Full Burst Gauge will fill up a little each time you
smash an element orb, and when it's full, a [System:Color name=tutorial ]Full Burst[/System:Color]
will initiate. |
438 |
|
160 |
And, as you might have guessed, when a Full Burst
initiates, your enemies will be on the wrong end of
massive damage! |
439 |
|
160 |
You can take a look at Affinity Rewards here:
[System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color]. |
440 |
|
160 |
A branching quest has begun! As the name
suggests, this is a quest that can be cleared
in more than one way. |
441 |
|
160 |
First up, we need to check the footprints. If you've
resonated with a Blade that has the right skill for the
job, then you'll get through this quest easily. |
442 |
|
160 |
But, if you don't have a Blade like that in your arsenal,
then you should speak to Otto. He'll give you a hint
towards another way to your goal. |
443 |
|
160 |
If you try to fight Infernal Guldo in the usual way,
you're going to struggle to take him down. |
444 |
|
160 |
You'll have a much easier time of it if you activate
Pyra/Mythra's ascended state. |
445 |
|
160 |
Just this once, I'll fill up the Party Gauge and the
cooldown timer for you so that you can achieve the
ascension and fight to your best advantage. |
446 |
|
160 |
[System:Color name=tutorial ]When the Party Gauge is at maximum capacity[/System:Color],
unleash Pyra/Mythra's ascended state by [System:Color name=tutorial ]pressing [ML:icon icon=X ]
while holding down [ML:icon icon=R ][/System:Color]. |
447 |
|
160 |
While playing [System:Color name=tutorial ]New Game Plus[/System:Color], you'll be able to
[System:Color name=tutorial ]lower your Drivers' levels[/System:Color] as well as raise them
whenever you rest at an inn. |
448 |
|
160 |
The EXP difference from lowering a level will be added
to the [System:Color name=tutorial ]Bonus EXP[/System:Color] pool. You can talk to [System:Color name=tutorial ]traveling bards[/System:Color]
to [System:Color name=tutorial ]exchange Bonus EXP for valuable items[/System:Color]. |
449 |
|
160 |
The [System:Color name=tutorial ]traveling bards[/System:Color]' locations will be marked on the
mini-map with a [System:Color name=tutorial ]green shop icon[/System:Color]. |
450 |
|
160 |
If you currently have shop icons hidden, you can
change this setting on the Skip Travel screen. |
451 |
|
160 |
You can now engage the [System:Color name=tutorial ]Poppibuster [/System:Color]as a Blade!
Currently, he's engaged on Rex. |
452 |
|
160 |
However, you can engage the Poppibuster
to any Driver (except Tora) at any time
[System:Color name=tutorial ]without having to spend an Overdrive Protocol[/System:Color]. |
453 |
|
160 |
To do so, simply select him on the right Driver's
[System:Color name=tutorial ]Engage Blades screen[/System:Color]. |
454 |
|
160 |
Feel free to use the new-built power of the [System:Color name=tutorial ]Poppibuster[/System:Color]
in whatever way best suits your battle needs! |
455 |
|
160 |
You can now engage [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color] as Blades! |
456 |
|
160 |
For starters, Shulk is engaged on [System:Color name=tutorial ]Rex[/System:Color],
and Fiora on [System:Color name=tutorial ]Nia[/System:Color]. |
457 |
|
160 |
But from now on, you'll be able to engage them to
any Driver (except Tora) [System:Color name=tutorial ]without having to use an
Overdrive Protocol[/System:Color]. |
458 |
|
160 |
To do so, simply select them on your chosen Driver's
[System:Color name=tutorial ]Engage Blades screen[/System:Color]. Feel free to experiment with
Shulk and Fiora to see how they fit your battle plans! |
459 |
|
160 |
However, you won't be able to take them with you
when you leave the Land of Challenge. |
460 |
|
160 |
When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color],
[System:Color name=tutorial ]Shulk and Fiora will be removed from the party[/System:Color], so be
sure to factor that in when planning your journey. |
461 |
|
160 |
Rumor has it that among the various rewards that the
Nopon Archsage gives out for his Challenge Battles is
an item that will let Shulk and Fiora enter Alrest... |
462 |
|
160 |
If that sounds good to you, then by all means,
be sure to tackle those challenges as they come up! |
463 |
|
160 |
Congratulations! You can now bring [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color]
with you when you return to Alrest. |
464 |
|
160 |
I'm sure your new friends will enjoy wielding their
newfound powers in this brave new world, too! |
465 |
|
160 |
A Note About Challenge Battles |
466 |
|
160 |
Until you progress through the game's story to the
point when you can travel to Olethro Ruins, the portal
to the Land of Challenge will be placed in Argentum. |
467 |
|
160 |
Please be advised that after the portal opens in
Olethro Ruins, the one in Argentum will disappear. |
468 |
|
160 |
All right! It's time to get stuck into Challenge Battles!
The challenge begins the moment you see
[System:Color name=tutorial ]START!!![/System:Color] appear on the screen. |
469 |
|
160 |
But first, let me explain the new screen elements. |
470 |
|
160 |
The arrow is indicating the challenge's [System:Color name=tutorial ]elapsed time[/System:Color].
Try to clear the challenge [System:Color name=tutorial ]before the time limit is
exceeded[/System:Color]. |
471 |
|
160 |
The time allotted differs per Challenge Battle,
so keep your eyes on the clock! |
472 |
|
160 |
And now the arrow's pointing to the number of
[System:Color name=tutorial ]Ether Cubes you've collected[/System:Color]. |
473 |
|
160 |
The more Ether Cubes you collect, the more these
[System:Color name=tutorial ]boxes [/System:Color]will fill up. |
474 |
|
160 |
The number of filled-up [System:Color name=tutorial ]boxes[/System:Color] will affect which
treasure you receive after the battle. |
475 |
|
160 |
See that orange cube the enemy dropped just now?
That's what we call an [System:Color name=tutorial ]Ether Cube[/System:Color]. |
476 |
|
160 |
Ether Cubes disappear after a short time. Try to grab
as many as you can while you're fighting. |
477 |
|
160 |
You lost the challenge! You will lose a challenge if [System:Color name=tutorial ]you
fail in battle[/System:Color], or if you [System:Color name=tutorial ]exceed the time limit[/System:Color]. |
478 |
|
160 |
You can also quit a Challenge Battle partway through
by [System:Color name=tutorial ]sheathing your weapon, then pressing [ML:icon icon=plus ][/System:Color].
Needless to say, a battle you quit counts as a failure. |
479 |
|
160 |
You successfully completed the challenge! |
480 |
|
160 |
After you complete a challenge, you'll get a little
bit of extra time to gather up those Ether Cubes. |
481 |
|
160 |
After that time is up, you'll be automatically
transported back to the Land of Challenge. |
482 |
|
160 |
The allotted time is up! |
483 |
|
160 |
Every Challenge Battle has its own time limit, which you
can check when accepting the challenge. Keep an eye
on the clock as you fight to avoid disappointment! |
484 |
|
160 |
That's the signal for the next [System:Color name=tutorial ]wave[/System:Color]! |
485 |
|
160 |
A new wave is triggered after a certain length of time,
or when the old one is defeated. The number of
enemies varies depending on the challenge. |
486 |
|
160 |
The special battle
"Call the Exterminators"
is about to begin. |
487 |
|
160 |
In this battle, you'll be aiming to get a [System:Color name=tutorial ]high score[/System:Color].
Deal [System:Color name=tutorial ]Chain Attacks[/System:Color] and a [System:Color name=tutorial ]variety of combos[/System:Color] to give
your score a boost. |
488 |
|
160 |
The special battle
"Attack of the Aspar"
is about to begin. |
489 |
|
160 |
As the Aspar loses HP, its level will increase. |
490 |
|
160 |
How high can you raise the Aspar's level before you
defeat it? Let's find out! (Its maximum level is 200.) |
491 |
|
160 |
The special battle
"Titan Battleship Assault"
is about to begin. |
492 |
|
160 |
There are 100 enemies within the Titan Battleship.
Controlling Jin, defeat them all as quickly as you can! |
493 |
|
160 |
Here you can trade [System:Color name=tutorial ]Noponstone[/System:Color] for
rare and special items. |
494 |
|
160 |
A special item like [System:Color name=tutorial ]Disguised Pyra[/System:Color] will change the
appearance of the character whose name it bears
when equipped to that character. |
495 |
|
160 |
You can equip it to a different character if you want,
but it'll just act like a normal item in this case, and
the character's appearance won't change. |
496 |
|
160 |
Earn as much Noponstone as you can by clearing
Challenge Battles! |
497 |
|
160 |
Players who use Nia in her Blade form may have to
return her to Driver form to be able to use Fiora
as a Blade. |
498 |
|
160 |
Shulk and Fiora are currently in the party's reserves. |
499 |
|
160 |
A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades.
The level, EXP, HP, Strength, Ether, Agility, Dexterity,
and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color]. |
500 |
|
160 |
With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up
slightly. This is called Arts recharge. With the gauge
[System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color]. |
501 |
|
160 |
Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them.
With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons.
A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color]. |
502 |
|
160 |
If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack
connects[/System:Color], you can cancel into the Art without winding
down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color]. |
503 |
|
160 |
You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by
unlocking certain nodes on Affinity charts, it becomes
possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color]. |
504 |
|
160 |
A successful cancel will [System:Color name=tutorial ]charge the Special gauge
more than usual[/System:Color], so it's worth learning this tricky
technique if you want to maximize efficiency! |
505 |
|
160 |
In battle, a team is [System:Color name=tutorial ]split between Vanguard and
Rear Guard positions[/System:Color]. The character in the vanguard
is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color]. |
506 |
|
160 |
[System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The
rear guard will attack and provide buffs automatically. |
507 |
|
160 |
[System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color].
If you can't continue the fight, you'll be returned to the
[System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties. |
508 |
|
160 |
When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will
be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color].
This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color]. |
509 |
|
160 |
The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color].
Performing Vanguard Switches whenever you can
and keeping your HP high is the key to victory! |
510 |
|
160 |
Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle,
you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver
called a [System:Color name=tutorial ]Vanguard Switch[/System:Color]. |
511 |
|
160 |
When you trigger a Vanguard Switch, the rear guard
will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while
attacking with their [System:Color name=tutorial ]Switch Art[/System:Color]. |
512 |
|
160 |
After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges
will be full[/System:Color], ready to be used immediately, so using
a Vanguard Switch is a good way to press an attack. |
513 |
|
160 |
A Special is a move that uses [System:Color name=tutorial ]cooperation between
the team members [/System:Color]to great effect. |
514 |
|
160 |
Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color].
This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color],
you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color]. |
515 |
|
160 |
You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1,
all the way up to 4[/System:Color]. Whereas level 1 has the vanguard
attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]! |
516 |
|
160 |
When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up
on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as
instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color]. |
517 |
|
160 |
What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color].
Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color]. |
518 |
|
160 |
You'll find Collection Points all over Alrest, and each
area will have its own selection of items to discover. |
519 |
|
160 |
Also, there are some Collection Points where you can
use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items
that you couldn't get otherwise. |
520 |
|
160 |
The collectibles that you find are sure to come in handy
during your adventure, so if you come across a
Collection Point, be sure to check it out! |
521 |
|
160 |
Certain places out in the wild allow you to make
camp. The three things you can do at a campsite
are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color]. |
522 |
|
160 |
Rest: Use Bonus EXP to level teams up.
Craft: Use collectibles to make items.
Chat: Speak with allies for advice on how to proceed. |
523 |
|
160 |
As you can see, camps are places of preparation
and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth
[System:Color name=tutorial ]scouting out the next campsite first[/System:Color]. |
524 |
|
160 |
Crafting is one of the actions available when camping.
It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as
[System:Color name=tutorial ]valuable unique items with particular properties[/System:Color]. |
525 |
|
160 |
As your adventure progresses, you can obtain more
recipes to expand your crafting repertoire, for example
by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color]. |
526 |
|
160 |
[System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to
[System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration. |
527 |
|
160 |
You can always create more by crafting them at
a campsite, so use them as much as you can, for
instance, when preparing for a difficult battle ahead. |
528 |
|
160 |
Lasaria Woodland, where you are right now, is a special
kind of [System:Color name=tutorial ]area [/System:Color]known as a [System:Color name=tutorial ]landmark[/System:Color]. |
529 |
|
160 |
Alrest features three kinds of areas:
[System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color]. |
530 |
|
160 |
You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered
[System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color]
found in the Main Menu. |
531 |
|
160 |
Ah, it looks like you've found a treasure trove!
You'll discover troves of [System:Color name=tutorial ]many shapes and sizes
[/System:Color]as you journey across Alrest. |
532 |
|
160 |
Some of them might be locked, so you won't be able
to get to the goods unless your [System:Color name=tutorial ]Blades have the right
Field Skills[/System:Color]. But it's always good to check first! |
533 |
|
160 |
If you try targeting all sorts of enemies, you'll
occasionally encounter ones whose [System:Color name=tutorial ]target icon
looks different from that of normal enemies[/System:Color]. |
534 |
|
160 |
We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're
a little bit special. |
535 |
|
160 |
Unique monsters are much tougher than the
regular kind. Even the strongest Drivers in Alrest
often have trouble with them. |
536 |
|
160 |
So if you take down a unique monster, you'll surely
earn the respect of people all over Alrest! |
537 |
|
160 |
That said, they're not a challenge for the faint-hearted.
You'll want to make sure you're prepared if you plan on
surviving the powerful attacks they often wield. |
538 |
|
160 |
If you defeat a unique monster, a tombstone will remain
at the site where it lived, in memory of its legend. |
539 |
|
160 |
Some even say that if you press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] at the
tombstone, the monster will rise from its grave
to reclaim its former glory! |
540 |
|
160 |
As you probably noticed, the bridge ahead is out.
It's an obstacle, but not an insurmountable one!
Using a Blade's [System:Color name=tutorial ]Field Skill [/System:Color]might provide a solution. |
541 |
|
160 |
Check out that [System:Color name=tutorial ]withered tree [/System:Color]up ahead and witness
Jin's Field Skill at work. |
542 |
|
160 |
Incidentally, if you'd like to know more about it, you
can check Jin's Field Skills by going to [System:Color name=tutorial ]Main Menu [/System:Color]>
[System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Info[/System:Color]. |
543 |
|
160 |
There are many places in the world of Alrest where
you'll need Field Skills to proceed. |
544 |
|
160 |
Though it might look like you've hit a dead end,
it's important not to get discouraged and check
your surroundings carefully. |
545 |
|
160 |
Now that Haze has (re)joined your party,
you'll be able to [System:Color name=tutorial ]Blade Switch[/System:Color]. |
546 |
|
160 |
When a team contains [System:Color name=tutorial ]two Blades[/System:Color], performing a
[System:Color name=tutorial ]Blade Switch [/System:Color]while exploring or in battle lets you
select [System:Color name=tutorial ]which of the Blades will participate in the action[/System:Color]. |
547 |
|
160 |
You can perform a Blade Switch by pressing [System:Color name=tutorial ][ML:icon icon=left ][/System:Color].
[System:Color name=tutorial ]In battle[/System:Color], the technique comes with a cooldown timer
so you [System:Color name=tutorial ]won't be able to use it in quick succession[/System:Color]. |
548 |
|
160 |
By combining [System:Color name=tutorial ]Vanguard Switching [/System:Color]and [System:Color name=tutorial ]Blade Switching[/System:Color],
you can choose the battle participants to suit your
play style, or as the situation requires. |
549 |
|
160 |
You've just received a [System:Color name=tutorial ]quest[/System:Color]! Well done, you.
Quests can broadly be divided into [System:Color name=tutorial ]main story quests[/System:Color]
and [System:Color name=tutorial ]regular quests[/System:Color]. |
550 |
|
160 |
This one is a main story quest, which means it's
required to progress through the game's story.
Its objective appears on the compass as a [System:Color name=tutorial ]pink "!!" icon[/System:Color]. |
551 |
|
160 |
Many people out in the world have troubles they'd
appreciate your help with. Those characters will have
a [System:Color name=tutorial ]blue "?" icon [/System:Color]above their heads. |
552 |
|
160 |
Speak to them, and they'll explain the situation,
requesting your assistance with something.
That's how regular quests work. |
553 |
|
160 |
Resolving their issues will surely move them
to reward you with a nice gift in return. |
554 |
|
160 |
Regular quests are not necessary to progress through
the game's story, and are marked on the compass with
[System:Color name=tutorial ]blue icons[/System:Color]. |
555 |
|
160 |
Now then, let's use Haze's powers to get rid
of the ether miasma here. |
556 |
|
160 |
Titans, the great continents of Alrest, are living beings,
and one of the waste products they generate manifests
as [System:Color name=tutorial ]ether miasma[/System:Color]. |
557 |
|
160 |
Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color]
isn't the safest of occupations. It is, however, rewarding,
as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time. |
558 |
|
160 |
Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color].
These can be acquired and improved by unlocking the
right nodes on Blades' Affinity Charts. |
559 |
|
160 |
Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that
only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color]. |
560 |
|
160 |
If you meet the requirements for activating it, you can
press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects
of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color]. |
561 |
|
160 |
Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come
with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider
[System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit. |
562 |
|
160 |
[System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which
[System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters
performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color]. |
563 |
|
160 |
Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and
enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color]. |
564 |
|
160 |
Try to manage your aggro so that teams with low HP
or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color].
[System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique. |
565 |
|
160 |
The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known
as [System:Color name=tutorial ]Community[/System:Color]. |
566 |
|
160 |
The foundation of Community is talking to the many
and various inhabitants of Alrest. Speak to a person,
and you'll learn their name, job, and location. |
567 |
|
160 |
You can always check this information by going to
the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color].
Talk to everyone you can and expand your Community! |
568 |
|
160 |
Resolve an issue that a person listed in the Community
menu is struggling with, and they'll give you a token of
their support for you. |
569 |
|
160 |
Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]!
Raising the Community level will cause [System:Color name=tutorial ]more quests
to become available[/System:Color]. What comes around goes around! |
570 |
|
160 |
Spreading the Community spirit lets Lora, Jin, and their
allies make their mark on the world. Doing good for the
benefit of Alrest is its own reward! |
571 |
|
160 |
Certain Arts and Switch Arts have the ability to inflict
certain [System:Color name=tutorial ]status changes on the enemy[/System:Color]. |
572 |
|
160 |
The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color].
Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is
called a [System:Color name=tutorial ]Driver Combo[/System:Color]. |
573 |
|
160 |
From Topple onward, inflicting the status will cause
foes to drop HP Potions, and they won't fight back.
You can use this to your advantage in battle! |
574 |
|
160 |
Level 4 Specials are extremely powerful, and there's
a certain trick to pulling one off. |
575 |
|
160 |
With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color],
moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause
the gauge to fill up further. |
576 |
|
160 |
Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color].
However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color],
the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over. |
577 |
|
160 |
[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color]
A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color]
it requires you to [System:Color name=tutorial ]move through them in order[/System:Color]. |
578 |
|
160 |
The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo
require you to hit the enemy with a Special that's
[System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up. |
579 |
|
160 |
You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a
team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on
the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully! |
580 |
|
160 |
You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color]
with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the
level requirements, but there are some fixed routes. |
581 |
|
160 |
These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're
composed of a particular sequence of elements.
For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color]. |
582 |
|
160 |
A finished critical route will trigger a [System:Color name=tutorial ]special animation
[/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the
other 15 special element sequences! |
583 |
|
160 |
[System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color]
A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color]
it requires you to [System:Color name=tutorial ]move through them in order[/System:Color]. |
584 |
|
160 |
The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo
require you to hit the enemy with a Special that's
[System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up. |
585 |
|
160 |
You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a
team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on
the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully! |
586 |
|
160 |
You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color]
with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the
level requirements, but there are some fixed routes. |
587 |
|
160 |
These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're
composed of a particular sequence of elements.
For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color]. |
588 |
|
160 |
A finished critical route will trigger a [System:Color name=tutorial ]special animation
[/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the
other 15 special element sequences! |
589 |
|
160 |
Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs
[/System:Color]to start orbiting the enemy. You can then destroy them
and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color]. |
590 |
|
160 |
Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color]
to launch an attack sequence where teams take turns
hitting the foe, and an element orb, with Specials. |
591 |
|
160 |
When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed.
A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the
enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key! |
592 |
|
160 |
Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends
the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the
Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color]. |
593 |
|
160 |
Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and
that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color],
the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color]. |
594 |
|
160 |
If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears
when the round is extended, the [System:Color name=tutorial ]Specials you use will
get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it! |
595 |
|
160 |
When you launch a Chain Attack, the Party Gauge
will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the
duration. |
596 |
|
160 |
With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst
gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color],
a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color]. |
597 |
|
160 |
Additionally, if you defeat an enemy during the
Chain Attack, Overkill will begin. Dealing more damage
during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color]. |
598 |
|
160 |
You've unlocked the ability to change party order!
To do so, go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color], then press
[System:Color name=tutorial ][ML:icon icon=X ][/System:Color] and choose which team you want to control. |
599 |
|
160 |
The team in [System:Color name=tutorial ]position 1 [/System:Color]will be under your
[System:Color name=tutorial ]direct control[/System:Color]. |
600 |
|
160 |
Every team has its own style of doing battle, so
feel free to experiment with them until you've found
one that best suits your preference! |
601 |
|
160 |
You might find certain mysterious stone pillars on your
adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature
that's unique to Torna. |
602 |
|
160 |
Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to
fight off some monsters[/System:Color], but if you can manage it,
you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key! |
603 |
|
160 |
A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it,
you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn
around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color]. |
604 |
|
160 |
There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets
you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth
getting both, then gathering all the Collectibles you can! |
605 |
|
160 |
You've received a [System:Color name=tutorial ]crafting recipe [/System:Color]for Lora!
You don't just get them as quest rewards, but also
from increasing Community or from treasure troves. |
606 |
|
160 |
New recipes let you create items you couldn't
create previously, which is enormously exciting.
Check them out while [System:Color name=tutorial ]camping[/System:Color]! |
607 |
|
160 |
In this battle, the Party Gauge is replaced by the
[System:Color name=tutorial ]Siren Gauge[/System:Color], which you charge by [System:Color name=tutorial ]scoring hits
against Malos[/System:Color]. |
608 |
|
160 |
When [System:Color name=tutorial ]all three sections [/System:Color]of the gauge are charged,
press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color] to make Siren use an [System:Color name=tutorial ]Artifice Art[/System:Color]. |
609 |
|
160 |
Artifice Arts will not only [System:Color name=tutorial ]deal damage to Malos's Siren[/System:Color],
they'll also [System:Color name=tutorial ]boost your team's attack power[/System:Color]. |
610 |
|
160 |
Similarly, [System:Color name=tutorial ]Malos also has a Siren Gauge he will charge[/System:Color].
When the gauge is full, he will [System:Color name=tutorial ]attack Mythra's Siren[/System:Color]
with Artifice Arts, and [System:Color name=tutorial ]get a boost to his own attack[/System:Color]. |
611 |
|
160 |
The Artifice Arts [System:Color name=tutorial ]get stronger the more they are used[/System:Color],
so the key to prevailing is to try and reach the higher-
level Artifice Arts before Malos does. |
612 |
|
160 |
Furthermore, you [System:Color name=tutorial ]won't be able to use Chain Attacks[/System:Color]
while the Siren Gauge is displayed, so plan accordingly! |
613 |
|
160 |
保険(予備) |
614 |
|
160 |
保険(予備) |
615 |
|
160 |
保険(予備) |
616 |
|
160 |
保険(予備) |
617 |
|
160 |
The feature that the arrow is pointing to right now
is the [System:Color name=tutorial ]compass[/System:Color]. The markers on it show you where
Lora and her friends should go next. |
618 |
|
160 |
The [System:Color name=tutorial ]number [/System:Color]above each marker gives the [System:Color name=tutorial ]distance to
that objective[/System:Color]. Also, if the objective is located above
or below you, you'll see an arrow pointing [System:Color name=tutorial ]up or down[/System:Color]. |
619 |
|
160 |
Now the arrow's pointing to the [System:Color name=tutorial ]environmental info[/System:Color].
This gives you the name of your current area, as well
as the [System:Color name=tutorial ]weather [/System:Color]and the [System:Color name=tutorial ]time[/System:Color]. |
620 |
|
160 |
The [System:Color name=tutorial ]mini-map[/System:Color] gives you an idea of what's around you.
Pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] lets you change its zoom and size, and the
mark in the center shows your position and facing. |
621 |
|
160 |
Lastly, your [System:Color name=tutorial ]current objective [/System:Color]window. This explains
what Lora and co. should be doing right now. |
622 |
|
160 |
The two main ways of making your entire team stronger
are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color]. |
623 |
|
160 |
Leveling up:
When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles,
you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color]. |
624 |
|
160 |
Pouch Items:
Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower
the team with a certain buff [/System:Color]for a fixed duration. |
625 |
|
160 |
There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger.
You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of
two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color]. |
626 |
|
160 |
Improving Driver Characters
Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle.
Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle. |
627 |
|
160 |
Improving Driver Equipment
Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own.
(Weapon slot accessories come from defeated foes.) |
628 |
|
160 |
There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can
either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways,
or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways. |
629 |
|
160 |
Improving Blade Characters
Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle.
Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color]. |
630 |
|
160 |
Improving Blade Equipment
Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure.
Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes. |
631 |
|
160 |
Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to
[System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP,
use it and hammer the enemy with all you've got. |
632 |
|
160 |
Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color],
[System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much
recoverable HP [/System:Color]he has. More HP means bigger boost. |
633 |
|
160 |
Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all
of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies
for a time[/System:Color]. It's super powerful, but requires good timing. |
634 |
|
160 |
Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both
attacking and healing[/System:Color]. When you're new to the game
or struggling in battle, this is a good team to go with. |
635 |
|
160 |
Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly
Vanguard Switching to Jin to inflict Topple is a strong
play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color]. |
636 |
|
160 |
Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of
opportunity for Driver Combos[/System:Color]. It's just what you need
when you're shooting for that Driver Combo finisher. |
637 |
|
160 |
Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in
trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain
number of attacks[/System:Color], giving you a chance to turn the tide. |
638 |
|
160 |
Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color].
It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color].
Using it too often can bring too much heat to handle. |
639 |
|
160 |
Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts
and Specials in succession to make short work of foes.
The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color]. |
640 |
|
160 |
Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then
Vanguard Switch to Mythra for a quick and easy Smash.
This will deal huge damage, and spawn HP Potions too. |
641 |
|
160 |
Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces
enemies to target him for a while[/System:Color]. Using Guard Shift
right after is a strong defensive move. |
642 |
|
160 |
Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color].
It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color].
There's no cost to it, so use it whenever your HP is low. |
643 |
|
160 |
Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color].
For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color].
Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop. |
644 |
|
160 |
Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking
enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy
aggro on themselves and protect their allies[/System:Color]. |
645 |
|
160 |
Brighid has Support Arts that reduce enemy defense,
while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching
between Blades to match the situation [/System:Color]is important. |
646 |
|
160 |
But first, here's a free Special Gauge top-up so you can
try using a level 4 Special and admire Lora and Jin's
flawless coordination. |
647 |
|
160 |
Here, have a free [System:Color name=tutorial ]element orb [/System:Color]and [System:Color name=tutorial ]Party Gauge
refill[/System:Color]. Now you've got all you need to press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color],
trigger a [System:Color name=tutorial ]Chain Attack[/System:Color], and watch the sparks fly! |
648 |
|
160 |
Now, a piece of important advice. Did you see that
notification that said [System:Color name=tutorial ]new tips have been added[/System:Color]? |
649 |
|
160 |
In this game, you can [System:Color name=tutorial ]check previous tutorials [/System:Color]from
the menu. The notification just now was to tell you
that new options have been added to the menu. |
650 |
|
160 |
If you run into something you're unsure of while
playing, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System[/System:Color] > [System:Color name=tutorial ]Tips [/System:Color]to see
if it's been explained there. |
651 |
|
160 |
When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a
condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get
a [System:Color name=tutorial ]pop-up[/System:Color] notification. |
652 |
|
160 |
The Affinity Reward itself won't be unlocked
at this point, though, so you won't notice any
difference just yet. |
653 |
|
160 |
When you get the Affinity Reward pop-up,
[System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color].
If you don't, the Blade won't develop. |
654 |
|
160 |
Additionally, you can press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] (outside of battle) to
[System:Color name=tutorial ]change which team you control directly[/System:Color]. It's a rather
useful feature, so feel free to play around with it! |
655 |
|
160 |
Just one more [System:Color name=tutorial ]note about level 4 Specials[/System:Color].
The technique for Driver and Blade sharing one weapon
is a [System:Color name=tutorial ]unique innovation by Lora and her companions[/System:Color]. |
656 |
|
160 |
Therefore, if you're controlling a team other than
Lora's, you [System:Color name=tutorial ]won't be able to use level 4 Specials
in battle[/System:Color]. |
657 |
|
160 |
But, who knows? As the adventure continues,
Addam and Hugo might pick up this skill too, one day.
Until then, do your best working with what you've got! |
658 |
|
160 |
You can now engage [System:Color name=tutorial ]Elma [/System:Color]as a Blade!
Currently, she's engaged on [System:Color name=tutorial ]Rex[/System:Color]. |
659 |
|
160 |
You'll be able to engage her to any Driver
(except Tora) [System:Color name=tutorial ]without having to use an
Overdrive Protocol[/System:Color]. |
660 |
|
160 |
I hope you're looking forward to discovering how [System:Color name=tutorial ]Elma[/System:Color]
performs in battle, and using her to the utmost! |
661 |
|
160 |
However, you won't be able to take [System:Color name=tutorial ]Elma [/System:Color]with you
when you leave the Land of Challenge. |
662 |
|
160 |
When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color],
[System:Color name=tutorial ]Elma will be removed from the party[/System:Color], so be sure to
factor that in when planning your journey. |
663 |
|
160 |
Rumor has it that among the various rewards that the
Nopon Archsage gives out for his Challenge Battles is
an item that will let Elma enter Alrest. |
664 |
|
160 |
Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has.
To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield.
Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color]. |
665 |
|
160 |
[System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits
will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle
of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color]. |
666 |
|
160 |
You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the
hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy
resistance[/System:Color]. The effect increases with the hit count. |
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You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up
the entire Party Gauge while Overdrive is engaged, and
then [System:Color name=tutorial ]activating Overdrive again[/System:Color]. |
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However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain
is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful
of the downsides as you think of the best time to use it! |
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Congratulations! You can now bring [System:Color name=tutorial ]Elma [/System:Color]with you
when you return to Alrest. |
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Oh, and one more thing.
The menu is automatically opened every time
someone's info is added to the Community screen. |
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But that can be disabled by turning on
[System:Color name=tutorial ]Skip Community Registration[/System:Color] in
[System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color]. |
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This option is recommended for people
who want to build Community quickly! |
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You can [System:Color name=tutorial ]gain Community[/System:Color] from people with
[System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking
to them[/System:Color]. You don't have to complete a quest. |
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If you see the same icon next to someone's face
on the Community menu, you can select them and
press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass. |
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I'm sure your new friend will enjoy wielding her
newfound powers in this brave new world, too! |
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To do so, simply select her on the right Driver's
[System:Color name=tutorial ]Engage Blades screen[/System:Color]. |