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1 160 チュートリアル用テキスト 01234567890123456789012345678 01234567890123456789012345678
2 160 Time to earn your lunch! To initiate combat, the first thing Rex needs to do is [System:Color name=tutorial ]draw his weapon[/System:Color].
3 160 To draw your weapon, simply press [System:Color name=tutorial ][ML:icon icon=A ] [/System:Color]while [System:Color name=tutorial ]targeting an enemy[/System:Color]. To display the target, just press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color].
4 160 You can tell which enemy you're targeting by the [System:Color name=tutorial ]target marker[/System:Color] displayed above its head.
5 160 Incidentally, you can also [System:Color name=tutorial ]sheathe your weapon [/System:Color]if you'd rather not continue a fight. It's as simple as holding down [System:Color name=tutorial ][ML:icon icon=R ] [/System:Color]and pressing [System:Color name=tutorial ][ML:icon icon=B ][/System:Color].
6 160 If you approach the [System:Color name=tutorial ]targeted enemy[/System:Color] with your [System:Color name=tutorial ]weapon drawn[/System:Color], you'll execute attacks automatically. This is your standard [System:Color name=tutorial ]auto-attack[/System:Color].
7 160 Got all that? Then it's time to [System:Color name=tutorial ]draw your weapon [/System:Color]and start preparing your lunch!
8 160 Auto-attacks are delivered in [System:Color name=tutorial ]sets of three[/System:Color]. The attack power increases with each blow.
9 160 It's also good to keep in mind that auto-attacks have an [System:Color name=tutorial ]optimal distance[/System:Color]. Keep the perfect distance from your enemy to maximize damage!
10 160 Take a look at the icons in the [System:Color name=tutorial ]lower right[/System:Color] of the screen. When one of these activates, it means an [System:Color name=tutorial ]Art[/System:Color] is ready to use.
11 160 [System:Color name=tutorial ]Arts[/System:Color] are [System:Color name=tutorial ]special techniques[/System:Color] distinct from auto-attacks. The icons are laid out like the controller buttons, so just press the [System:Color name=tutorial ]corresponding button[/System:Color] to use one!
12 160 After using an [System:Color name=tutorial ]Art[/System:Color], you'll have to wait until the [System:Color name=tutorial ]recharge gauge[/System:Color] surrounding the icon has refilled before you can use it again.
13 160 The [System:Color name=tutorial ]recharge gauge[/System:Color] will refill as you auto-attack enemies.
14 160 Try pressing [System:Color name=tutorial ][ML:icon icon=X ] [/System:Color]now to let rip with Rex's[System:Color name=tutorial ] Anchor Shot[/System:Color] Art.
15 160 The enemy just dropped something! This is an item called an [System:Color name=tutorial ]HP Potion[/System:Color].
16 160 Maneuver Rex to the [System:Color name=tutorial ]HP Potion[/System:Color] to pick it up. It'll [System:Color name=tutorial ]restore some of his HP[/System:Color].
17 160 Some [System:Color name=tutorial ]Arts[/System:Color], like [System:Color name=tutorial ]Anchor Shot[/System:Color], will always cause the enemy to drop an [System:Color name=tutorial ]HP Potion[/System:Color].
18 160 Should you use your Arts immediately to deal serious damage, or save them for when you need bonuses like that HP boost? Consider your [System:Color name=tutorial ]Arts tactics[/System:Color] carefully!
19 160 See that aura effect glowing around the enemy? This indicates that the enemy is in a [System:Color name=tutorial ]rage state[/System:Color].
20 160 Certain enemies have a tendency to become enraged when their [System:Color name=tutorial ]HP dips below a certain level[/System:Color].
21 160 Enemies' stats will increase when enraged, so be careful - they might be tougher than you expect!
22 160 Rex has been brought back from death's door as the Driver of the Aegis.
23 160 See the gauge that just filled up? That's the icon for your [System:Color name=tutorial ]Special[/System:Color].
24 160 Right, now let's talk [System:Color name=tutorial ]Blade Combos[/System:Color].
25 160 【ボタンチャレンジ】
26 160 Just now, Pyra activated a [System:Color name=tutorial ]special effect[/System:Color] that [System:Color name=tutorial ]boosts your accuracy[/System:Color]. This type of in-battle assistance is called a [System:Color name=tutorial ]Blade Art[/System:Color].
27 160 【必殺技①】
28 160 You should try out a Blade Combo going from a [System:Color name=tutorial ]Fire-element [/System:Color]Special to a [System:Color name=tutorial ]Water-element [/System:Color]one. First up, trigger Pyra's [System:Color name=tutorial ]level 1[/System:Color] Special!
29 160 【ブレイドとのキズナ】
30 160 【属性コンボ②】
31 160 It's time you learned to take your teamwork to the next level. Introducing [System:Color name=tutorial ]Chain Attacks[/System:Color], a way for your whole party to deal massive damage to the enemy!
32 160 Finally, Pyra has tapped into her true power. In this tutorial, I'll explain about making the most of her in her ascended state.
33 160 You're up against a whole bunch of fierce opponents! Here's a little tip that might come in handy when taking on multiple enemies.
34 160 That Vandham guy is a pretty effective teacher. Thanks to his lesson, Rex's [System:Color name=tutorial ]Anchor Shot[/System:Color] Art now has the ability to inflict [System:Color name=tutorial ]Topple[/System:Color] on foes!
35 160 Let me tell you about a special [System:Color name=tutorial ]three-person attack[/System:Color], which only Rex can use.
36 160 【エネミーの怒り状態】
37 160 【抜刀/納刀/おびき寄せ】
38 160 【回復ポット】
39 160 【戦闘不能】
40 160 Looks like one of you has inflicted [System:Color name=tutorial ]Break[/System:Color]!
41 160 【ロール】
42 160 Well now! It seems it's finally time to talk about [System:Color name=tutorial ]level 4 Specials[/System:Color].
43 160 【ボタンチャレンジ】
44 160 To link a [System:Color name=tutorial ]Blade Combo[/System:Color], you'll need to use a Special [System:Color name=tutorial ]one level higher[/System:Color] than the previous one. I'll bump Nia's [System:Color name=tutorial ]Special gauge[/System:Color] up to [System:Color name=tutorial ]level 2[/System:Color], so press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] to trigger it!
45 160 【ブレイドアーツ】
46 160 You may have got the gist for yourself already, but let me go into a little more detail on [System:Color name=tutorial ]Blade Combos[/System:Color].
47 160 Now that you've got three people on your team, I'll give you a quick primer on the [System:Color name=tutorial ]sealing effects[/System:Color] of [System:Color name=tutorial ]Blade Combos[/System:Color].
48 160 Before you help Nia out, let me explain a little about how to fight when you have multiple Drivers in your party.
49 160 【ブレイドチェンジ】
50 160 【特殊ブレイドチェンジ・ヒカリ】
51 160 Let me tell you a few things you might find useful! First up, I'll explain the regular view.
52 160 まずは通常画面の説明をしたいと思います
53 160 See what the arrow is pointing to right now? That's the [System:Color name=tutorial ]compass[/System:Color].
54 160 The mark on the compass indicates the direction that Rex should be heading in.
55 160 The [System:Color name=tutorial ]digits[/System:Color] above the mark on the compass show the [System:Color name=tutorial ]distance to your destination[/System:Color].
56 160 If Rex's destination is higher than his current position, then you'll see a little arrow [System:Color name=tutorial ]above [/System:Color]the marker.
57 160 Conversely, if it's at a lower altitude than Rex's current position, then the arrow will be displayed [System:Color name=tutorial ]below [/System:Color]the mark.
58 160 Next up, let's take a look at the [System:Color name=tutorial ]environmental information[/System:Color] that the arrow mark is pointing to right now.
59 160 This will key you into info about your immediate surroundings, like the [System:Color name=tutorial ]weather[/System:Color], [System:Color name=tutorial ]time of day[/System:Color], and so on.
60 160 You should keep in mind that Alrest's environments can change as you continue on your adventure.
61 160 These changes will never put Rex's life in immediate danger...
62 160 But they may well affect the enemies and townsfolk you'll run into, so it's worth keeping an eye on the world around you!
63 160 Next, the [System:Color name=tutorial ]mini-map[/System:Color]! You can use this to get a quick grasp of Rex's surroundings.
64 160 The yellow marker in the middle shows Rex's current location, and the direction he's facing.
65 160 Push [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] to switch between a full-screen or mini-map view.
66 160 Confident adventurers might prefer to make their way through Alrest without using the mini-map.
67 160 Lastly, we have the "[System:Color name=tutorial ]Current Objective[/System:Color]". As you might expect, this tells you exactly what Rex is supposed to be doing at the present time.
68 160 You can toggle its visibility with [System:Color name=tutorial ][ML:icon icon=ZR ][/System:Color], so take a look if you're ever unsure about what to do next.
69 160 Right now, it's telling you to go and pay a visit to [System:Color name=tutorial ]Melolo[/System:Color] at the [System:Color name=tutorial ]Central Exchange[/System:Color], so try doing that!
70 160 Looks like our adventure's about to really get going! And you can count on me to offer timely explanations of any new game features you encounter!
71 160 When you close this tutorial screen, you'll see "[System:Color name=tutorial ]Goldmouth Return Port[/System:Color]" pop up on the screen. This is letting you know you've found a [System:Color name=tutorial ]landmark[/System:Color].
72 160 The other types of area that you'll encounter are [System:Color name=tutorial ]locations [/System:Color]and [System:Color name=tutorial ]Secret Areas[/System:Color].
73 160 When you've discovered a landmark, you can return to it instantly with [System:Color name=tutorial ]Skip Travel[/System:Color], at any time.
74 160 Skip Travel is a handy feature that lets you [System:Color name=tutorial ]travel instantly[/System:Color] to places that you've already visited.
75 160 There's one more thing I should tell you about Secret Areas and landmarks.
76 160 If you're defeated in battle, you'll be returned to the last landmark that you visited.
77 160 Alrest has a great variety of landmarks, so discover as many as you can to help you on your adventure!
78 160 Time to learn about [System:Color name=tutorial ]salvaging[/System:Color]! The icon you can see in front of Rex right now marks what we call a "[System:Color name=tutorial ]Salvage Point[/System:Color]".
79 160 As long as you have [System:Color name=tutorial ]cylinders[/System:Color] handy, you can go salvaging at one of these points at any time.
80 160 Follow the on-screen instructions and [System:Color name=tutorial ]hit the buttons at just the right time[/System:Color] to get your hands on some treasure.
81 160 Time it right, and you'll get high-quality treasure. But if your timing's off, the value of the treasure will decrease.
82 160 Worse still, you might even find yourself hauling up a fearsome enemy, so be careful!
83 160 There are Salvage Points all over Alrest, and the type of treasure varies from point to point, so if you find a new one, be sure to give it a try!
84 160 By the way, if you're short on cylinders, you can buy them at any [System:Color name=tutorial ]salvager's shop[/System:Color]. You'll find these shops all across Alrest.
85 160 An expensive cylinder is likely to get you better quality treasure, but even a cheap one can yield a decent haul. So use your gold as you see fit!
86 160 For the moment, you'd better use the cylinder that Rurui gave you, and see how it goes!
87 160 Hold up a second! Before I forget, I should probably explain how to control the [System:Color name=tutorial ]camera[/System:Color]!
88 160 The camera has two modes: [System:Color name=tutorial ]manual [/System:Color]and [System:Color name=tutorial ]auto[/System:Color].
89 160 To use [System:Color name=tutorial ]manual mode[/System:Color], just [System:Color name=tutorial ]use [ML:icon icon=R3 ][/System:Color] to point the camera in whichever direction you like.
90 160 If you [System:Color name=tutorial ]press [ML:icon icon=R3 ][/System:Color] while the camera's in manual mode, the camera will hone in on Rex's back and follow him around.
91 160 This is what we call [System:Color name=tutorial ]auto mode[/System:Color].
92 160 You can also adjust the camera's [System:Color name=tutorial ]height and zoom[/System:Color]. [System:Color name=tutorial ]Hold down [ML:icon icon=L ] and move [ML:icon icon=R3 ] left and right [/System:Color]to adjust camera height, or [System:Color name=tutorial ]up and down [/System:Color]to adjust zoom.
93 160 If you experiment with different camera angles, then you might be able to spot a few things that you might otherwise have missed, so give it a try!
94 160 Let me quickly explain about [System:Color name=tutorial ]lodgings[/System:Color]. When you take a [System:Color name=tutorial ]short rest[/System:Color] in a lodging facility like an inn, you can use any [System:Color name=tutorial ]bonus EXP[/System:Color] you've earned to boost your level!
95 160 Bonus EXP is the experience that you earn when completing quests or discovering landmarks. Be sure to rest at inns on occasion so you can use it!
96 160 レベルの上げ方は 【すべてオート】【選択オート】【マニュアル】の 3種類があります
97 160 すべてオートを選ぶと ボーナス経験値を使い切るまで レベルアップします
98 160 選択オートを選ぶと キャラクターごとにオートかマニュアルかを 選ぶことができます
99 160 While resting up, you can increase your characters' levels as much or as little as you like as long as you have the bonus EXP to spare.
100 160 If you've come up against a foe that you just can't beat, do a few quests to build up your bonus EXP, then go to a lodging facility and level up!
101 160 On the other hand, if you're the type that likes a challenge, you're free to never level up at lodgings at all. It can be fun to live dangerously!
102 160 あと 宿屋では【雲海の満ち引きが変わるまで休む】 という役割もあります
103 160 アルストには雲海の満ち引きによって 行ける場所 行けなくなる場所があるので そんな時は 宿屋で一休みすると良いでしょう
104 160 Anyway, you've got a big day ahead of you tomorrow. You'd better get some shut-eye!
105 160 What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color]. Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color].
106 160 You'll find Collection Points all over Alrest, and each area will have its own selection of items to discover.
107 160 Also, there are some Collection Points where you can use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items that you couldn't get otherwise.
108 160 The collectibles that you find are sure to come in handy during your adventure, so if you come across a Collection Point, be sure to check it out!
109 160 Looks like something's blocking your way up ahead. But if your Blades have the right [System:Color name=tutorial ]Field Skills[/System:Color], then you might be able overcome obstacles like this!
110 160 Try investigating that [System:Color name=tutorial ]fallen tree[/System:Color].
111 160 As you can see, you used Pyra's [System:Color name=tutorial ]Fire Mastery[/System:Color] to burn it up and get it out of your way.
112 160 If you want to see all the Field Skills Pyra can use, go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Info[/System:Color].
113 160 There's a lot of places in Alrest that you won't be able to get to if you don't have the right Field Skills.
114 160 Even if an obstacle seems impassable at first, it's worth getting a bit closer to see if you can do something about it.
115 160 Anyway, let's keep moving and see if we can find Nia anywhere!
116 160 You can now use the Change Time feature to skip instantly to whatever time of day you prefer. That's pretty handy!
117 160 Both people and enemies may behave differently depending on the time of day.
118 160 Even if you've already explored an area in the day, visiting it after dark might yield new discoveries you'd never dreamed of!
119 160 A number of shops are now available for you to use! You'll find a whole range of different traders as you journey across Alrest.
120 160 There are [System:Color name=tutorial ]trading shops [/System:Color]where you can trade items you've found, [System:Color name=tutorial ]informants[/System:Color] who sell valuable information, or [System:Color name=tutorial ]lifestyle shops[/System:Color] for your everyday needs.
121 160 You'll also come across [System:Color name=tutorial ]salvager's shops[/System:Color] for stocking up on cylinders, or [System:Color name=tutorial ]accessory shops[/System:Color] where you can buy useful items to wear.
122 160 You may have already come across some of these, of course. From now on, feel free to make use of any of the categories of shop I just mentioned!
123 160 Argentum Trade Guild is known as the hub of Alrest's commerce, so naturally, you'll find a plethora of different shops here.
124 160 While you're here, you should make sure you've got everything you need before you head out on your adventures!
125 160 Oh! I almost forgot to tell you about something important...Rex's [System:Color name=tutorial ]pouch[/System:Color]!
126 160 Rex never goes anywhere without his handy pouch. It's great for putting his [System:Color name=tutorial ]favorite items [/System:Color]inside so that he always has them close to hand.
127 160 Rex's pouch isn't that big - it can hold just one handy item at a time.
128 160 So what should you put in your pouch? Well, usually the sort of everyday items you'll find at lifestyle shops. Just keeping them close by can have all sorts of effects!
129 160 There are 12 different types of lifestyle shops across Alrest, so if you encounter a new one, be sure to check it out!
130 160 You finally got that [System:Color name=tutorial ]Abyss Vest [/System:Color]you always wanted! It'll boost your maximum HP by 24%.
131 160 Right now, the Abyss Vest is the only accessory you have, but you're sure to encounter a whole lot more during your adventure!
132 160 Just remember, you'll need to equip accessories to benefit from their effects. Go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Accessories[/System:Color] to do so.
133 160 You accepted a [System:Color name=tutorial ]quest[/System:Color]! There are two types of quest: [System:Color name=tutorial ]regular quests[/System:Color], and ones that are part of the [System:Color name=tutorial ]main story[/System:Color].
134 160 You'll need to complete main story quests to advance the main story. The direction of the next location is shown on the compass as a [System:Color name=tutorial ]pink exclamation mark icon[/System:Color].
135 160 Alrest is full of people who could use a little help. You'll be able to spot them pretty easily, since they'll have a [System:Color name=tutorial ]blue question mark icon [/System:Color]above their heads.
136 160 If you speak to them, they'll usually open up to you about their problems and request some kind of help. These are the regular quests that I mentioned earlier!
137 160 I'm sure if you manage to solve their problems, they'll give you some kind of reward for your trouble!
138 160 Ordinary quests aren't vital for the main story. Follow the [System:Color name=tutorial ]blue exclamation mark icon [/System:Color]to get to the next destination.
139 160 Now here's an important point to keep in mind: The destination marker on the compass will only be shown for the currently [System:Color name=tutorial ]active [/System:Color]quest.
140 160 You can change which quest is active from your [System:Color name=tutorial ]Quest Log[/System:Color] in the [System:Color name=tutorial ]Main Menu[/System:Color].
141 160 But remember: you can only have one quest set to active at any given time.
142 160 There's no limit to the number of quests that you can accept though, so it's a smart idea to speak to everyone you meet with a question mark icon over their heads!
143 160 You've just acquired new comrades to accompany you on your adventure! You can adjust the setup of your party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Change Order[/System:Color].
144 160 No matter how many friends you make, you will never be able to take more than [System:Color name=tutorial ]three party members [/System:Color]into battle at once, so choose carefully!
145 160 The character set to [System:Color name=tutorial ]No. 1 [/System:Color]in Change Order will be the [System:Color name=tutorial ]character that you control[/System:Color].
146 160 No two characters fight in exactly the same way, so you should experiment with a few and find who fits your play style the best.
147 160 I'm sure you're itching to get searching for Gramps and Nia, but I should warn you that you'll probably encounter a few enemies on the way!
148 160 You'll want to be prepared for that, so I'd better quickly fill you in on how Rex gets stronger and improves his capabilities.
149 160 Among the things you'll earn for completing a battle are two important types of points: [System:Color name=tutorial ]WP [/System:Color]and [System:Color name=tutorial ]SP[/System:Color].
150 160 WP stands for [System:Color name=tutorial ]Weapon Points[/System:Color]. You can think of these as a measure of the [System:Color name=tutorial ]level of skill [/System:Color]that Rex has with his [System:Color name=tutorial ]weapon[/System:Color], and you'll need them to [System:Color name=tutorial ]level up Arts[/System:Color].
151 160 The same Art will deal much higher damage to enemies at higher levels, so it's worth strengthening your Arts at the earliest opportunity!
152 160 Give it a go by heading to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Enhance Arts[/System:Color].
153 160 WP isn't the only thing you'll need to enhance your Arts, however: each Art level also requires a certain character level to unlock.
154 160 If Rex himself hasn't reached a high enough level, he won't be able to enhance his Arts beyond that point.
155 160 By the way, the Enhance Arts menu also allows you to select which Art is assigned to which button.
156 160 SP, meanwhile, stands for [System:Color name=tutorial ]Skill Points[/System:Color]. These represent how well Rex is [System:Color name=tutorial ]trained in his battle techniques[/System:Color], and they're used to unlock passive [System:Color name=tutorial ]skills[/System:Color].
157 160 Try giving Rex some new skills in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color].
158 160 Rex's ability to [System:Color name=tutorial ]resonate with Core Crystals [/System:Color]has been unlocked!
159 160 You can bond with a Blade at any time by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Blades[/System:Color] > [System:Color name=tutorial ]Bond Blade[/System:Color].
160 160 There are three ranks of Core Crystal: [System:Color name=tutorial ]Common[/System:Color], [System:Color name=tutorial ]Rare[/System:Color], and [System:Color name=tutorial ]Legendary[/System:Color].
161 160 The higher the rank, the higher the chance that resonating with the crystal will yield an unusual Blade.
162 160 Core Crystals aren't much use just lying around, so it can't hurt to resonate with them and see what you get!
163 160 Once you have yourself a new Blade, you'll need to [System:Color name=tutorial ]engage it [/System:Color]so that it can take part in battle.
164 160 Add Blades to your battle party in [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Character Setup [/System:Color]> [System:Color name=tutorial ]Engage Blades[/System:Color].
165 160 Up until now, Rex has had to rely on Pyra alone for support in battle...
166 160 ...but now you'll be able to engage a variety of other Blades and expand your support options!
167 160 To take advantage of different Blades in battle, press the directional button corresponding to each Blade's face icon and perform a [System:Color name=tutorial ]Blade Switch[/System:Color].
168 160 In no time at all, the Blade who was previously supporting you will retreat, and the new Blade will take their place on the battlefield!
169 160 Of course, switching Blades will change both your [System:Color name=tutorial ]weapon[/System:Color] and your [System:Color name=tutorial ]available Arts[/System:Color].
170 160 Different weapons have different benefits and drawbacks in battle, so use Blade Switches tactically after considering the current situation.
171 160 A word of warning: once you've performed a Blade Switch, it'll be a little while before your previous Blade will be available for use again.
172 160 However, Rex can build [System:Color name=tutorial ]Trust [/System:Color]with his Blades. The higher your Trust, the less time you'll have to wait to call for support from that Blade again!
173 160 [System:Color name=tutorial ]Getting a Blade's Affinity Rewards will increase Trust[/System:Color], so when you get a new Blade, remember to try and complete as many as possible!
174 160 Behold Poppi, Alrest's first artificial Blade! Since Poppi is man-made (or should that be...Nopon-made?), she can't make use of [System:Color name=tutorial ]Aux Cores[/System:Color] like a regular Blade.
175 160 Behold Poppi, the world's first Artificial Blade! Poppi can't equip Aux Cores, but she has something just as good for customizing her abilities: [System:Color name=tutorial ]Poppiswap[/System:Color]!
176 160 You can access Poppiswap by going to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] ([System:Color name=tutorial ]Poppi α[/System:Color]) > [System:Color name=tutorial ]Poppiswap[/System:Color].
177 160 To make use of the Poppiswap feature, you'll need to get hold of certain items via the [System:Color name=tutorial ]Tiger! Tiger![/System:Color] game.
178 160 Play Tiger! Tiger! as much as you can to make Poppi into her best self!
179 160 Looks like you've got Nia back safe and sound! Now you've got three members in your party, I should explain about [System:Color name=tutorial ]roles[/System:Color] and [System:Color name=tutorial ]classes[/System:Color].
180 160 Blades are born with a role: [System:Color name=tutorial ]Attackers [/System:Color]([System:Color name=tutorial ]ATK[/System:Color]), [System:Color name=tutorial ]Healers [/System:Color]([System:Color name=tutorial ]HLR[/System:Color]), and [System:Color name=tutorial ]Tanks[/System:Color] ([System:Color name=tutorial ]TNK[/System:Color]). For example, Pyra is an Attacker, and Dromarch is a Healer.
181 160 The types of Blade that a Driver engages will determine their fighting style. Each Driver's fighting style will fall into certain categories, called [System:Color name=tutorial ]Classes[/System:Color].
182 160 Some Classes emphasize attack, some defense, or some strike a balance between Roles, and each Class has its own [System:Color name=tutorial ]special effects[/System:Color].
183 160 It's up to you whether you just want to engage your favorite Blades, or strategically select Blades to achieve a certain Class. Do whatever's best for your play style!
184 160 Generally, Blades can't change Roles. As an Artificial Blade, [System:Color name=tutorial ]Poppi[/System:Color] is the exception. She can [System:Color name=tutorial ]change her Role[/System:Color] using her [System:Color name=tutorial ]Poppiswap[/System:Color] feature.
185 160 Try your hand at [System:Color name=tutorial ]Tiger! Tiger![/System:Color] to try and get hold of the [System:Color name=tutorial ]Role CPU[/System:Color]s that you'll need to change Poppi's Role in Poppiswap!
186 160 Different [System:Color name=tutorial ]classes [/System:Color]will impart certain [System:Color name=tutorial ]advantages[/System:Color] on Drivers, so experiment with different combinations of Blades to get the best effect!
187 160 Now if you've got all that, let's get back to the game and make our escape!
188 160 It's time to let you in on a handy battle tactic... How to [System:Color name=tutorial ]lure [/System:Color]enemies!
189 160 If you target an enemy from a distance [System:Color name=tutorial ]without drawing your weapon[/System:Color] and [System:Color name=tutorial ]press [ML:icon icon=down ][/System:Color], you can lure an enemy toward you.
190 160 It's useful for taking out a herd of enemies one by one, or for when you'd prefer to fight an opponent in a wider space.
191 160 Try luring over that enemy in front of you now! First, target it with [System:Color name=tutorial ][ML:icon icon=R ][/System:Color], then press [System:Color name=tutorial ][ML:icon icon=down ] [/System:Color]to lure it over!
192 160 You've arrived in [System:Color name=tutorial ]Torigoth[/System:Color], Gormott's largest settlement! So now's a good time to talk about [System:Color name=tutorial ]developing towns[/System:Color].
193 160 Towns in Alrest are rated according to their level of [System:Color name=tutorial ]development[/System:Color]. This is called their [System:Color name=tutorial ]Development Level[/System:Color] or [System:Color name=tutorial ]Dev Level[/System:Color] for short.
194 160 A town's Development Level can be raised by earning [System:Color name=tutorial ]Dev Points[/System:Color].
195 160 When a town's Dev Level goes up, then you can expect the [System:Color name=tutorial ]price of goods in shops to go down[/System:Color]!
196 160 Some shops might even expand their ranges and sell never-before-seen products.
197 160 You can [System:Color name=tutorial ]earn Dev Points [/System:Color]by [System:Color name=tutorial ]completing quests [/System:Color]and resolving residents' difficulties.
198 160 It's also possible to [System:Color name=tutorial ]earn a few Dev Points [/System:Color]just by [System:Color name=tutorial ]talking to people you meet[/System:Color].
199 160 You can view the Dev Level of a town any time you go shopping, and also by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Skip Travel[/System:Color].
200 160 As a public-spirited citizen of Alrest, you should do all you can to raise the Dev Level of its settlements!
201 160 The Titans of Alrest are surrounded by the Cloud Sea. And as Rex and his friends were just discussing, the Cloud Sea has [System:Color name=tutorial ]tides[/System:Color] that come and go.
202 160 The shifting tides will close off places that you could once visit, as well as opening up places that you couldn't reach, so plan your adventure accordingly!
203 160 Hold on! I almost forgot to tell you about something really important - how to [System:Color name=tutorial ]develop your Blade's capabilities[/System:Color]!
204 160 There are three main ways to develop a Blade: [System:Color name=tutorial ]weapon modification[/System:Color], [System:Color name=tutorial ]equipping Aux Cores[/System:Color], and the [System:Color name=tutorial ]Affinity Chart[/System:Color].
205 160 Weapon modification is exactly what it sounds like. A Blade's weapon is tied to them from the moment they're awakened, so it can't just be replaced...
206 160 You can apply Core Chips to weapons in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Weapon Modification[/System:Color].
207 160 If you come across a shop selling Core Chips during your adventure, it's always a good idea to invest in some new ones!
208 160 It's rumored that certain Core Chips not only change the basic stats of a weapon, but also activate new abilities, so keep an eye out for these effects too.
209 160 You might even come across enemies carrying special Core Chips during your travels.
210 160 However you obtain them, you can apply Core Chips to weapons by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup [/System:Color]> [System:Color name=tutorial ]Weapon Modification[/System:Color].
211 160 Next, let's talk about the [System:Color name=tutorial ]Affinity Chart[/System:Color]. This is a chart which shows the range of proficiencies available to a specific Blade.
212 160 Here's where you can acquire or enhance abilities like [System:Color name=tutorial ]Arts[/System:Color], or [System:Color name=tutorial ]Field Skills[/System:Color]. Field Skills can be a great help in removing obstacles from your path.
213 160 These abilities and power-ups can be had by fulfilling the conditions for the [System:Color name=tutorial ]Affinity Rewards[/System:Color] on the Affinity Chart. There's a whole host of goals for you to aim for.
214 160 Finally, we have [System:Color name=tutorial ]Aux Cores[/System:Color]. These are like accessories specifically for Blades to equip.
215 160 You'll be sure to happen across Aux Cores from time to time as you continue with your journey.
216 160 However, you won't be able to equip Aux Cores that you find right away.
217 160 You'll need to have them [System:Color name=tutorial ]refined [/System:Color]at a [System:Color name=tutorial ]shop dealing in Aux Cores[/System:Color]. We can go over the details when you visit one of these shops for yourself!
218 160 Before you head off on your big job, I'd like to explain a little something about [System:Color name=tutorial ]selling items[/System:Color] in Alrest.
219 160 You may have already made of use of them, but there are businesses called item trading shops that specialize in taking [System:Color name=tutorial ]treasure[/System:Color] off your hands.
220 160 If you sell off items as a whole set, you'll earn a bunch more money than if you sold them off individually.
221 160 Well, item trading shops are a bit different. They differ from normal shops in two ways: they only buy in [System:Color name=tutorial ]bulk[/System:Color], and they [System:Color name=tutorial ]specialise in treasure[/System:Color].
222 160 For example, if you take some treasure you've salvaged to a regular shop, then they might only pay you 20G for it.
223 160 But if you took the same items to a trading shop, they might buy a set of three from you for 100G.
224 160 The key thing to keep in mind with item traders is that they're very selective about the wares they accept. They'll only buy your items in predefined sets.
225 160 But if you can find the stuff they're after, it'll fetch better prices than you can get elsewhere. They might even throw in some item rewards to sweeten the deal!
226 160 So when you find precious treasures, don't just sell them off cheap at a regular shop. See if you can put together sets for trading shops and make a tidy profit!
227 160 Since you're standing in front of an [System:Color name=tutorial ]Aux Core shop[/System:Color], let's revisit the topic of Aux Cores for a moment. At shops like these, you can [System:Color name=tutorial ]get your Aux Cores refined[/System:Color].
228 160 You'll need [System:Color name=tutorial ]collectible items [/System:Color]to refine Aux Cores.
229 160 The number of collectible items you'll need is defined individually for each Aux Core.
230 160 Once you have all the collectibles you need, you can head to the shop to get your Aux Core refined.
231 160 But watch out! The higher the value of the Aux Core, the more difficult it's likely to be to find all of the necessary items.
232 160 If you want to be able to refine your Aux Cores as soon as you get them, you'll need to always be on the lookout for Collection Points on your travels!
233 160 Ah, it looks like you've found a treasure trove! But as you may have noticed, it's a little different from the regular kind.
234 160 The icon above the box indicates that you'll need the help of your Blades' [System:Color name=tutorial ]Field Skills [/System:Color]to open it.
235 160 But even if you can't open a treasure trove right away, there's no need to despair!
236 160 If you develop your Blades and help them to acquire Field Skills from the Affinity Chart, someday you'll surely be able to open it up and see what's inside.
237 160 You now have the option to take [System:Color name=tutorial ]long rests[/System:Color] at [System:Color name=tutorial ]lodging facilities[/System:Color]. This lets you rest until the [System:Color name=tutorial ]tides of the Cloud Sea[/System:Color] have shifted.
238 160 If you ever find that your way is blocked due to the shifting tides of the Cloud Sea, then just go back and have a long rest, whether you're tired or not.
239 160 Since the tides of the Cloud Sea change every time you have a long rest, it's wise to check the [System:Color name=tutorial ]Cloud Sea status[/System:Color] in the [System:Color name=tutorial ]environmental information[/System:Color] display first.
240 160 Oh, and you should bear in mind that it's not possible to take a long rest at every single lodging facility in Alrest.
241 160 But you certainly can in the one in Torigoth, which is just as well, because Torigoth is quite sensitive to the comings and goings of the Cloud Sea!
242 160 Looks like you've become the leader of the [System:Color name=tutorial ]Garfont Mercenaries[/System:Color]. Congratulations! Let's take a moment to go over what Yew just told us.
243 160 Mercs can expect to field requests for all kinds of [System:Color name=tutorial ]missions[/System:Color].
244 160 Usually, you'll get a notification on the right of the screen when a new Merc Mission becomes available, but you can also check them in the menu.
245 160 Additionally, if you run into someone who looks like they're having some kind of problem, you might be able to accept a mission from them directly.
246 160 Just bear in mind that there are two types of Merc Mission: missions that can [System:Color name=tutorial ]only be done once[/System:Color], and missions you can do [System:Color name=tutorial ]over and over again[/System:Color].
247 160 The next point is about the importance of making sure that you [System:Color name=tutorial ]build the right team for the job[/System:Color]. For each mission, you'll need to put together a squad of Blades.
248 160 If you look carefully at the job details, you should be able to figure out [System:Color name=tutorial ]which skills you'll need the Blades you send to have[/System:Color].
249 160 If you send a squad with the right skills, then you'll greatly reduce the amount of time it takes to complete the mission.
250 160 Blades can [System:Color name=tutorial ]get achievements in the Affinity Chart[/System:Color] if they're part of squad that [System:Color name=tutorial ]fulfills a Merc Mission[/System:Color].
251 160 So, even while they aren't accompanying you on your adventure, if you keep them busy with Merc Missions, they can come back stronger than ever!
252 160 By the way, your mercenary band has a [System:Color name=tutorial ]rank[/System:Color] of its own, which can be raised by completing certain missions.
253 160 When you think the band might be ready to size up to the next level, go and talk to Yew - I'm sure he'll point you in the right direction.
254 160 Raising your Merc Group's rank allows you to take on more challenging missions, so it's worth doing.
255 160 Also, if you raise the development level of a settlement, then you'll be able to take on special missions which will increase the range of products available in shops.
256 160 So, to summarize: First you [System:Color name=tutorial ]accept a mission[/System:Color], then you [System:Color name=tutorial ]get your squad together under your Blade[/System:Color].
257 160 Then you [System:Color name=tutorial ]fulfill the mission[/System:Color]. And finally, you [System:Color name=tutorial ]reap the rewards[/System:Color]!
258 160 Best of luck! I'm sure you'll be a great Merc leader!
259 160 See that icon floating over there? It indicates the location of a [System:Color name=tutorial ]Heart-to-Heart talk[/System:Color].
260 160 Heart-to-Hearts are important events that let your party members grow closer together as friends.
261 160 You'll run into these icons all over Alrest, so it's a good idea to check them out as you encounter them!
262 160 Viewing Heart-to-Hearts is sure to give a [System:Color name=tutorial ]big boost[/System:Color] to the [System:Color name=tutorial ]Trust Level[/System:Color] between your Drivers and Blades!
263 160 Think carefully before answering any options that are presented to you during the Heart-to-Heart, as your responses will affect the amount of Trust gained.
264 160 To view a Heart-to-Heart, you'll need to have the right people present in your party, at the right time of day. You can view the conditions by accessing the icon.
265 160 Sometimes you'll find the icon does nothing unless you access it with the right party members or at the right time of day.
266 160 It's also worth keeping in mind that viewing some [System:Color name=tutorial ]Heart-to-Hearts [/System:Color]counts as an [System:Color name=tutorial ]achievement [/System:Color]on a Blade's Affinity Chart.
267 160 So Heart-to-Hearts are an invaluable tool if you're looking to develop your Blades' abilities!
268 160 One more thing... You can often find out the location of Heart-to-Hearts after resting at lodgings such as inns.
269 160 The more Heart-to-Hearts you view, the bond of Trust and Affinity between you and your Blade will deepen!
270 160 So you might need a quick primer on how a Driver fights!
271 160 The first thing you need to know about is [System:Color name=tutorial ]Affinity[/System:Color]. See that [System:Color name=tutorial ]bond of light [/System:Color]connecting Rex and Pyra? This represents the Affinity that exists between them.
272 160 When a Driver and Blade's hearts are truly in sync, this bond will start to glow with a [System:Color name=tutorial ]golden light[/System:Color].
273 160 When Affinity glows golden, it's a sign that the minds of Blade and Driver are in harmony. [System:Color name=tutorial ]Movement speed[/System:Color] will go up, and [System:Color name=tutorial ]recharging Arts[/System:Color] will speed up.
274 160 It'll even provide some serious boosts to his basic attack power.
275 160 You can strengthen Affinity in battle by staying physically close to your Blade and hitting home with as many attacks as possible.
276 160 But other factors can also have an effect, such as battling skillfully by dealing a lot of attacks in succession.
277 160 On the other hand, if there's too much distance, Affinity weakens, which will weaken the Driver in turn. Keep Rex's Affinity with Pyra in mind when fighting Malos!
278 160 Rex is in trouble if this happens - his fighting strength will start to dissipate.
279 160 Now it's time to get back to fighting Malos. Try to keep your Affinity in mind!
280 160 [System:Color name=tutorial ]Specials [/System:Color]are among the most powerful attacks in a Driver's arsenal, far outclassing ordinary Arts.
281 160 Even after your Special is ready, you can [System:Color name=tutorial ]keep charging its gauge[/System:Color] to increase its level and power.
282 160 Specials are [System:Color name=tutorial ]charged up[/System:Color] by attacking with Arts.
283 160 You can charge Specials to [System:Color name=tutorial ]three levels of power[/System:Color].
284 160 If you [System:Color name=tutorial ]use an Art at the precise moment that an auto- attack hits home, you'll charge up Specials more than usual[/System:Color]. When you do this, you'll see a success indicator.
285 160 Also, when you use a Special, you'll need to execute a [System:Color name=tutorial ]button challenge[/System:Color].
286 160 Follow the prompts on screen and [System:Color name=tutorial ]hit the buttons at just the right time[/System:Color] to multiply the damage dealt.
287 160 Attacking the enemy with a Special may even give you a chance to perform a [System:Color name=tutorial ]Blade Combo[/System:Color]...but I'll tell you more about that another time.
288 160 After you assault an enemy with a Special, you'll see a [System:Color name=tutorial ]gauge [/System:Color]at the top of the screen indicating the [System:Color name=tutorial ]window of opportunity[/System:Color] in which you can use a Blade Combo.
289 160 The [System:Color name=tutorial ]possible Routes [/System:Color]for the Blade Combo will also be displayed on screen.
290 160 If you can hit the enemy with another, higher-staged Special before the gauge [System:Color name=tutorial ]runs out[/System:Color], you'll deal [System:Color name=tutorial ]much more damage [/System:Color]than a regular Special.
291 160 The enemy's just been hit with a Special. I'll bump up your Special level for you just this once, so try to catch them with a Blade Combo!
292 160 [System:Color name=tutorial ]Blade Arts [/System:Color]are one of the tools in a Blade's arsenal, and Blades will use them [System:Color name=tutorial ]automatically during battle to support their Driver[/System:Color].
293 160 The better the Trust between Driver and Blade, the more support the Driver will receive.
294 160 As for Trust...that's a topic for later. We can go into the details when you've gained a bit more experience as a Driver.
295 160 Right now, you should probably focus on defeating Malos.
296 160 Now we've got ourselves a decent sized party, it's worth knowing how to deal with [System:Color name=tutorial ]aggro[/System:Color].
297 160 I daresay you've already noticed, but while a Driver is being attacked by an enemy, they'll be marked with a [System:Color name=tutorial ]red ring[/System:Color].
298 160 We call this the "[System:Color name=tutorial ]Aggro Marker[/System:Color]". The [System:Color name=tutorial ]wedges[/System:Color] on the marker point to the targeting enemy or enemies, showing [System:Color name=tutorial ]the direction you're being attacked from[/System:Color].
299 160 Aggro is a measure of an enemy's aggression toward the Drivers they're fighting. The more viciously you attack an enemy, the more it'll want to attack you back.
300 160 Drawing aggro is dangerous for Healers. Since they have low HP, they're more likely to be incapicated by attacks. Make sure to keep Nia's aggro low!
301 160 Drivers that have defense-orientated Classes are better equipped to draw aggro and absorb enemy attacks. So, right now, it's better for Tora to have the most aggro.
302 160 Drivers with Fighter-type Classes are the ones that focus on dealing damage to the enemy. That's Rex, so make him the mainstay of your offense!
303 160 Here's the cheat sheet: Defenders take the hit, Healers heal Defenders, and Fighters hurt the enemy.
304 160 Take a look at the indicators the arrow is pointing to. These show the various [System:Color name=tutorial ]sealing effects[/System:Color] that can be applied if you execute a [System:Color name=tutorial ]Stage 3 Blade Combo[/System:Color].
305 160 The final Special you use in the Blade Combo will determine which sealing effect is inflicted, depending on the combo route.
306 160 Once inflicted, a sealing effect will continue until it gets [System:Color name=tutorial ]overwritten by another seal[/System:Color].
307 160 Regardless of type, sealing your enemy puts at you at a massive advantage, so you should go all out to try and hit home with a Stage 3 Blade Combo!
308 160 However, there is one drawback to be aware of: when you hit an enemy with a Stage 3 Blade Combo, they'll acquire a [System:Color name=tutorial ]resistance[/System:Color] to that Combo's element.
309 160 This means that using the same combo route repeatedly will deal much less damage.
310 160 So when you use Blade Combos, you should experiment with different routes!
311 160 The world of Alrest still contains many zoological enigmas, just waiting to be solved.
312 160 If you try targeting all sorts of enemies, you'll occasionally encounter ones whose [System:Color name=tutorial ]target icon looks different from that of normal enemies[/System:Color].
313 160 We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're a little bit special.
314 160 Unique monsters are much tougher than the regular kind. Even the strongest Drivers in Alrest often have trouble with them.
315 160 So if you take down a unique monster, you'll surely earn the respect of people all over Alrest!
316 160 That said, they're not a challenge for the faint-hearted. You'll want to make sure you're prepared if you plan on surviving the powerful attacks they often wield.
317 160 If you defeat a unique monster, a tombstone will remain at the site where it fell, in memory of its legendary life.
318 160 Some even say that if you press [ML:icon icon=A ] at the tombstone, the monster will rise from its grave to reclaim its former glory!
319 160 Rex is a Driver of the Aegis! The power of the [System:Color name=tutorial ]Master Driver[/System:Color] has awoken within him!
320 160 Nia has unleashed her true power! Now Rex can [System:Color name=tutorial ]engage Nia as a Blade[/System:Color].
321 160 You can now summon Mythra or Pyra depending on Rex's requirements.
322 160 The icon that the arrow is pointing to right now indicates the enemy's [System:Color name=tutorial ]weakness[/System:Color].
323 160 Since it's a [System:Color name=tutorial ]fire icon[/System:Color], this enemy is [System:Color name=tutorial ]weak against fire[/System:Color]. So Pyra's got something of an advantage here!
324 160 Next, let's talk about how to get party members [System:Color name=tutorial ]back on their feet[/System:Color]. When a Driver's HP hits zero, they'll be incapacitated.
325 160 As long as you have at least one section filled in the [System:Color name=tutorial ]Party Gauge[/System:Color], you can move over to an incapacitated party member and press [ML:icon icon=A ] to revive them.
326 160 Even if you're incapacitated yourself, your party members can come and revive you in the same way. You just need enough charge in the Party Gauge!
327 160 I also need to tell you about [System:Color name=tutorial ]Blade Combos[/System:Color]... But to do that, first we'll need to launch a Special. I'll fill up your Special Gauge this time, so fire away!
328 160 However, just using Anchor Shot on its own won't generally be enough to Topple the enemy.
329 160 To inflict Topple, you'll first need to destabilize the enemy's stance with a [System:Color name=tutorial ]Break[/System:Color] effect.
330 160 [System:Color name=tutorial ]Nia[/System:Color] has an Art that can inflict [System:Color name=tutorial ]Break[/System:Color] on the enemy, so for maximum effect, wait for her to set you up before unleashing Anchor Shot!
331 160 See the gauge the arrow is pointing at? This is the [System:Color name=tutorial ]Driver Combo gauge[/System:Color], and it will appear whenever someone inflicts [System:Color name=tutorial ]Break[/System:Color] on the enemy.
332 160 Use an Art that has a Topple effect before that gauge runs out, and you'll have the opportunity to inflict major damage. This is what we call a [System:Color name=tutorial ]Driver Combo[/System:Color].
333 160 A Driver Combo can be extended through up to four stages in total: [System:Color name=tutorial ]Break[/System:Color] > [System:Color name=tutorial ]Topple[/System:Color] > [System:Color name=tutorial ]Launch[/System:Color] > [System:Color name=tutorial ]Smash[/System:Color].
334 160 You'll find Rex and his friends have a variety of Arts that can be integrated into a Driver Combo, so try to find the best ways to link them all together!
335 160 For now, though, why don't you take advantage of Nia's [System:Color name=tutorial ]Break[/System:Color] effect and [System:Color name=tutorial ]Topple[/System:Color] that Ardun with your [System:Color name=tutorial ]Anchor Shot[/System:Color]?
336 160 Perhaps you've made use of it already, but that thing that the arrow is currently pointing to is called the [System:Color name=tutorial ]concentration icon[/System:Color].
337 160 When you're taking on multiple enemies, even if you switch the leader's target, your allies won't switch theirs. They'll carry on attacking the same enemies.
338 160 If you feel like you need some help, just press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color], the button for the concentration icon, and your allies will all hone in on the same enemy as you.
339 160 In a crowded battle, the order you choose to take down enemies in can mean the difference between victory and utter failure.
340 160 Make good use of [System:Color name=tutorial ]target-switching[/System:Color] and have your allies [System:Color name=tutorial ]concentrate[/System:Color] on enemies, and you might find a way out of some sticky situations. Now, protect Pyra!
341 160 This means that Rex can [System:Color name=tutorial ]freely engage[/System:Color] Blades that originally resonated with other Drivers.
342 160 You're engaging Brighid right now, so you'd better live up to the exacting standards set by Mòrag! Make sure to use Brighid's capabilities to their fullest extent.
343 160 Naturally, Nia can still maintain her [System:Color name=tutorial ]Driver form[/System:Color] while traveling.
344 160 When you want to engage Nia as a Blade, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Driver Nia and press [ML:icon icon=Y ][/System:Color].
345 160 When you want to travel with Nia in her Driver form, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color], [System:Color name=tutorial ]then select the Blade Nia and press [ML:icon icon=Y ][/System:Color].
346 160 To switch them outside of battle, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Pyra[/System:Color] ([System:Color name=tutorial ]Mythra[/System:Color]) and [System:Color name=tutorial ]press [ML:icon icon=Y ][/System:Color].
347 160 During battle, you can switch between them by pressing the button assigned to [System:Color name=tutorial ]Pyra and Mythra's Blade Switch icon[/System:Color].
348 160 Unlike with a regular [System:Color name=tutorial ]Blade Switch[/System:Color], there's no cooldown timer for changing between Pyra and Mythra, so feel free to switch it up whenever!
349 160 The indicator the arrow is pointing at right now represents a [System:Color name=tutorial ]combo request[/System:Color] from a Blade currently engaged by the [System:Color name=tutorial ]character you're controlling[/System:Color].
350 160 This is displayed when one of your currently engaged Blades' Specials would be able to [System:Color name=tutorial ]initiate a Blade Combo[/System:Color]...
351 160 ...and also when one of those Blades' Specials would be able to [System:Color name=tutorial ]extend a Blade Combo that's currently in progress[/System:Color].
352 160 Blade Combos can have a massive impact on the battlefield, so try not to miss these opportunities!
353 160 First, let's take a look at the [System:Color name=tutorial ]Party Gauge[/System:Color]. We may have touched on this before, but it has more uses than just getting your allies back on their feet!
354 160 When all three sections of the Party Gauge are fully charged, you're ready to launch a [System:Color name=tutorial ]Chain Attack [/System:Color]by pressing [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color].
355 160 During a Chain Attack, each of your party members in turn can choose one of their [System:Color name=tutorial ]currently engaged Blades[/System:Color] to perform a [System:Color name=tutorial ]Special[/System:Color] with.
356 160 For example, first Rex might choose to use a Special with Pyra, then Nia might choose Dromarch, and finally Tora can use one with Poppi.
357 160 Once everyone's had a turn, that's a single [System:Color name=tutorial ]round[/System:Color].
358 160 What's more, during a Chain Attack, you have the opportunity to [System:Color name=tutorial ]destroy[/System:Color] the unhelpful [System:Color name=tutorial ]element orbs[/System:Color] that attach to your enemies when using Specials.
359 160 If you use a [System:Color name=tutorial ]Special with an opposing element[/System:Color] against an element orb, it'll be easier to smash, and you'll do [System:Color name=tutorial ]massive damage[/System:Color] if it does smash.
360 160 So think carefully about the order in which you summon your Blades, and which Specials you use.
361 160 Attacking with Blades that [System:Color name=tutorial ]don't have the opposing element[/System:Color], meanwhile, will deal just [System:Color name=tutorial ]one point of damage[/System:Color] to a [System:Color name=tutorial ]random orb[/System:Color].
362 160 Performing a Special will incur cooldown for that Blade, but if you manage to [System:Color name=tutorial ]burst[/System:Color] an [System:Color name=tutorial ]element orb[/System:Color], you'll [System:Color name=tutorial ]recover half of their cooldown[/System:Color].
363 160 If you manage to burst an element orb during a round, then you'll be able to [System:Color name=tutorial ]extend that Chain Attack's round length[/System:Color].
364 160 Bursting a lot of element orbs can have a [System:Color name=tutorial ]massive impact[/System:Color] on the [System:Color name=tutorial ]damage multiplier[/System:Color] applied at the end of the Chain Attack.
365 160 When the round is extended, you'll have to execute a [System:Color name=tutorial ]button challenge[/System:Color]. If you [System:Color name=tutorial ]succeed[/System:Color], this will also recover some of the Blades' [System:Color name=tutorial ]cooldown[/System:Color].
366 160 This button challenge is important for another reason. Usually, when selecting a Blade to perform a Special, their [System:Color name=tutorial ]Lv 1 Special[/System:Color] will be used...
367 160 ...but [System:Color name=tutorial ]succeeding[/System:Color] in button challenges will [System:Color name=tutorial ]raise the level[/System:Color] of the Special to a [System:Color name=tutorial ]maximum of three[/System:Color].
368 160 However, be careful, because if you [System:Color name=tutorial ]fail[/System:Color] a button challenge, then the [System:Color name=tutorial ]level[/System:Color] of the Special will [System:Color name=tutorial ]go down by one level[/System:Color].
369 160 Finally, it's worth remembering that launching a Chain Attack will [System:Color name=tutorial ]use up your entire Party Gauge[/System:Color], so be sure to save it for the right moment.
370 160 While the Chain Attack is active, though, enemies won't attack at all. This gives you a bit of time to figure out how best to burst those element orbs!
371 160 If you get all the way to [System:Color name=tutorial ]max Affinity[/System:Color], the [System:Color name=tutorial ]Trust level [/System:Color]between Blade and Driver will increase.
372 160 Increasing Trust has plenty of advantages of its own, but that explanation can wait for another time.
373 160 Right, it's time for your first big hike to Torigoth! Around this point, you'll want to start paying attention to the level of [System:Color name=tutorial ]Trust[/System:Color] between Blade and Driver.
374 160 Trust is a vital resource that you need to [System:Color name=tutorial ]unlock levels[/System:Color] on your Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color].
375 160 So if you want to maximize the support that you get from your Blade, you need to make winning their Trust a priority.
376 160 There a few different ways to increase [System:Color name=tutorial ]Trust[/System:Color]. One way is to [System:Color name=tutorial ]complete quests[/System:Color].
377 160 When you complete a quest, you'll build Trust with whichever Blade you're with.
378 160 Trust goes up when you achieve maximum Affinity in battle as well. Affinity bonds will shine with a golden color when they're at their height.
379 160 Another way to boost Trust is to keep your Affinity at [System:Color name=tutorial ]maximum level[/System:Color] during battles.
380 160 I mentioned it a while back when you were fighting Malos, but keeping [System:Color name=tutorial ]Affinity[/System:Color] high is quite an important factor in building Trust, so try to keep it in mind.
381 160 There are a few more ways to gain Trust, but I don't want to overload you with information all at once, so look out for a few more handy tips down the line!
382 160 Right now, I'd say it's about time we set off for [System:Color name=tutorial ]Torigoth[/System:Color].
383 160 It's also possible to [System:Color name=tutorial ]raise[/System:Color] [System:Color name=tutorial ]Trust[/System:Color] between Blade and Driver by viewing [System:Color name=tutorial ]Heart-to-Hearts[/System:Color]. This is the third method for building Trust.
384 160 Completing Merc Missions is also one way to [System:Color name=tutorial ]boost Trust[/System:Color] between Driver and Blade. That's the fourth way of raising Trust, if you're counting!
385 160 Need a quick reminder? You'll build Trust when you: 1. [System:Color name=tutorial ]Complete quests.[/System:Color] 2. [System:Color name=tutorial ]Maintain maximum Affinity during battle.[/System:Color]
386 160 3.[System:Color name=tutorial ] View Heart-to-Hearts. [/System:Color]4. [System:Color name=tutorial ]Complete Merc Missions.[/System:Color] All seems pretty straightforward, right?
387 160 Level 4 Specials are more...special than the Specials you're used to. You can't charge them up by using Arts.
388 160 How do you use them, then? Well, you just need to [System:Color name=tutorial ]stay physically close to your Blade[/System:Color].
389 160 If you stay close to your Blade, your Level 4 Special gauge will increase.
390 160 When the gauge is full, activating the Special will make Driver and Blade unite in body and soul to deliver a truly spectacular attack!
391 160 Anyway, that got a little long-winded, so I think it's best to let you learn by doing.
392 160 I've maxed out your Party Gauge for you, so why don't you try hitting the [System:Color name=tutorial ][ML:icon icon=plus ] Button[/System:Color] and trying a Chain Attack for yourself?
393 160 When ascended, Pyra's attacks have unprecedented power. What's more, during Blade Combos, you can [System:Color name=tutorial ]select the combo route regardless of the next element[/System:Color].
394 160 Choosing your combo route is simple - just [System:Color name=tutorial ]use [ML:icon icon=up ][ML:icon icon=down ][/System:Color] to switch between the different options.
395 160 In normal battles, you can acheive Pyra's ascended state when both Pyra or Mythra's Affinity and the Party Gauge are at maximum level.
396 160 When you've fulfilled both of these conditions,[System:Color name=tutorial ] press [ML:icon icon=X ] while holding down [ML:icon icon=R ][/System:Color] to trigger the transformation.
397 160 When Pyra launches a Blade Combo in her ascended state, her power to make whatever she imagines real lets her [System:Color name=tutorial ]choose any combo route [/System:Color]to trigger.
398 160 To select a combo route, press [System:Color name=tutorial ][ML:icon icon=up ] or [ML:icon icon=down ][/System:Color] when a combo request comes through.
399 160 Pyra is incredibly powerful in her ascended state, but [System:Color name=tutorial ]she can only sustain it for a limited time[/System:Color]. Keep an eye on the gauge, as it indicates how long the state will last.
400 160 But you don't need to worry about that right now. There's no time limit in this particular battle, so feel free to go to town with Pyra's true power!
401 160 If you've got [System:Color name=tutorial ]Pyra and Nia engaged[/System:Color] to Rex at the same time, [System:Color name=tutorial ]max out his Affinity with them both[/System:Color], and then use a [System:Color name=tutorial ]level 4 Special[/System:Color]...
402 160 It'll come out as a coordinated three-person attack that you could simply never get with other Blades!
403 160 Its destructive power is also a cut above regular Specials, so if you've got Pyra and Nia engaged, be sure to use it to its fullest!
404 160 Perhaps it's a little too soon to tell you about Aux Cores though. I'll save the details for when you've actually got hold of one.
405 160 Have you been shopping yet? If you make it to a new town, be sure to check out what the local merchants have to offer!
406 160 There's a good chance they'll have a few new products that were previously unavailable to you!
407 160 Aux Cores can be equipped to Blades in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Equip Aux Cores[/System:Color].
408 160 You might even want to use Skip Travel to head back to Argentum and see how the goods here compare to the ones there.
409 160 It's time for me to tell you about [System:Color name=tutorial ]cancel attacks[/System:Color]!
410 160 If you [System:Color name=tutorial ]execute an Art[/System:Color] at the precise moment that an [System:Color name=tutorial ]auto-attack[/System:Color] connects, a [System:Color name=tutorial ]ring of light[/System:Color] will appear around you.
411 160 This ring of light tells you that your cancel attack has been successful.
412 160 A successful cancel attack will be more effective than an Art executed normally.
413 160 Also, the recharge gauge will fill up faster afterwards, so you can really get an advantage from using cancel attacks.
414 160 The effect of the cancel attack will increase with the stage of the auto-attack, so try to execute it on the third blow to get the most bang for your buck!
415 160 Well, now you know about aggro, and Driver Class. That's two things to keep in mind while you're giving Dughall what-for!
416 160 When this happens, [System:Color name=tutorial ]an orb signaling that resistance[/System:Color] will appear around the enemy. These are called element orbs.
417 160 Attack the enemy with the same element as the orb, and you'll do greatly reduced damage.
418 160 A word of warning, here. The pink icon [System:Color name=tutorial ]will not appear[/System:Color] on the compass at the top of the screen [System:Color name=tutorial ]unless you set a quest as active[/System:Color].
419 160 Feel free to ignore this feature if you're a seasoned veteran, but rookie adventurers would do well to remember to set active quests whenever possible!
420 160 And, just in case you ever find yourself struggling with the basic controls...
421 160 Press [System:Color name=tutorial ][ML:icon icon=left ][/System:Color],[System:Color name=tutorial ] [ML:icon icon=up ] [/System:Color]or[System:Color name=tutorial ] [ML:icon icon=right ][/System:Color] to bring up a quick explanation of the control scheme.
422 160 [System:Color name=tutorial ][ML:icon icon=left ][/System:Color] is for battle controls, [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] is for the camera controls, and [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] is for field controls.
423 160 You can check the status of the Cloud Sea's tides by looking at the [System:Color name=tutorial ]environmental information[/System:Color] indicator.
424 160 Take a look at the newly-added icon in the top right corner. If the Cloud Sea's level is shown [System:Color name=tutorial ]above the median line[/System:Color], it means the clouds are at [System:Color name=tutorial ]high tide[/System:Color].
425 160 Conversely, if it's [System:Color name=tutorial ]below the median line[/System:Color], it means the clouds are currently at [System:Color name=tutorial ]low tide[/System:Color].
426 160 Well now! It seems Pyra will be taking a much-deserved break for the next while and a half, so now's your chance to work more closely with [System:Color name=tutorial ]Mythra[/System:Color].
427 160 Mythra wields powers that overshadow Pyra's, with her [System:Color name=tutorial ]level 4 Special[/System:Color], [System:Color name=tutorial ]Sacred Arrow[/System:Color], calling down shafts of destructive light from the sky above.
428 160 What that means though is that [System:Color name=tutorial ]its use would be limited[/System:Color] in places where [System:Color name=tutorial ]the sky is obstructed[/System:Color]; for example, by a roof. Make sure to plan accordingly!
429 160 Let me take this chance to bend your ear quickly about Driver stats. Every Driver has a few basic ones, namely [System:Color name=tutorial ]HP[/System:Color], [System:Color name=tutorial ]Strength[/System:Color], [System:Color name=tutorial ]Ether[/System:Color], [System:Color name=tutorial ]Dexterity[/System:Color], [System:Color name=tutorial ]Agility[/System:Color] and [System:Color name=tutorial ]Luck[/System:Color].
430 160 [System:Color name=tutorial ]HP[/System:Color]: the Driver's health; they'll fall if it drops to 0. [System:Color name=tutorial ]Strength[/System:Color]: affects damage from physical Arts. [System:Color name=tutorial ]Ether[/System:Color]: affects damage/healing from Ether Arts.
431 160 [System:Color name=tutorial ]Dexterity[/System:Color]: affects attack accuracy. [System:Color name=tutorial ]Agility[/System:Color]: affects chance to evade enemy attacks. [System:Color name=tutorial ]Luck[/System:Color]: makes it easier to resist enemy debuffs/reactions.
432 160 Also, the higher a [System:Color name=tutorial ]Driver's luck stat value[/System:Color], the better their chances of awakening certain very special Blades.
433 160 Earlier I told you that you'll need to hit home with a level 3 Blade Combo to add an element orb. But this time, let's just add a Water orb to Akhos for free.
434 160 I'll drop you a little hint so that you can smash the orb effectively: [System:Color name=tutorial ]You're better off striking with a Special that has the opposite element[/System:Color], which in this case, is [System:Color name=tutorial ]Fire[/System:Color].
435 160 The [System:Color name=tutorial ]Merc Group menu[/System:Color] is now open! Access it from [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Merc Group[/System:Color].
436 160 Then, when you next start a Chain Attack, the Party Gauge will be replaced with the [System:Color name=tutorial ]Full Burst Gauge[/System:Color].
437 160 The Full Burst Gauge will fill up a little each time you smash an element orb, and when it's full, a [System:Color name=tutorial ]Full Burst[/System:Color] will initiate.
438 160 And, as you might have guessed, when a Full Burst initiates, your enemies will be on the wrong end of massive damage!
439 160 You can take a look at Affinity Rewards here: [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]Characters[/System:Color] > [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Affinity Chart[/System:Color].
440 160 A branching quest has begun! As the name suggests, this is a quest that can be cleared in more than one way.
441 160 First up, we need to check the footprints. If you've resonated with a Blade that has the right skill for the job, then you'll get through this quest easily.
442 160 But, if you don't have a Blade like that in your arsenal, then you should speak to Otto. He'll give you a hint towards another way to your goal.
443 160 If you try to fight Infernal Guldo in the usual way, you're going to struggle to take him down.
444 160 You'll have a much easier time of it if you activate Pyra/Mythra's ascended state.
445 160 Just this once, I'll fill up the Party Gauge and the cooldown timer for you so that you can achieve the ascension and fight to your best advantage.
446 160 [System:Color name=tutorial ]When the Party Gauge is at maximum capacity[/System:Color], unleash Pyra/Mythra's ascended state by [System:Color name=tutorial ]pressing [ML:icon icon=X ] while holding down [ML:icon icon=R ][/System:Color].
447 160 While playing [System:Color name=tutorial ]New Game Plus[/System:Color], you'll be able to [System:Color name=tutorial ]lower your Drivers' levels[/System:Color] as well as raise them whenever you rest at an inn.
448 160 The EXP difference from lowering a level will be added to the [System:Color name=tutorial ]Bonus EXP[/System:Color] pool. You can talk to [System:Color name=tutorial ]traveling bards[/System:Color] to [System:Color name=tutorial ]exchange Bonus EXP for valuable items[/System:Color].
449 160 The [System:Color name=tutorial ]traveling bards[/System:Color]' locations will be marked on the mini-map with a [System:Color name=tutorial ]green shop icon[/System:Color].
450 160 If you currently have shop icons hidden, you can change this setting on the Skip Travel screen.
451 160 You can now engage the [System:Color name=tutorial ]Poppibuster [/System:Color]as a Blade! Currently, he's engaged on Rex.
452 160 However, you can engage the Poppibuster to any Driver (except Tora) at any time [System:Color name=tutorial ]without having to spend an Overdrive Protocol[/System:Color].
453 160 To do so, simply select him on the right Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color].
454 160 Feel free to use the new-built power of the [System:Color name=tutorial ]Poppibuster[/System:Color] in whatever way best suits your battle needs!
455 160 You can now engage [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color] as Blades!
456 160 For starters, Shulk is engaged on [System:Color name=tutorial ]Rex[/System:Color], and Fiora on [System:Color name=tutorial ]Nia[/System:Color].
457 160 But from now on, you'll be able to engage them to any Driver (except Tora) [System:Color name=tutorial ]without having to use an Overdrive Protocol[/System:Color].
458 160 To do so, simply select them on your chosen Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color]. Feel free to experiment with Shulk and Fiora to see how they fit your battle plans!
459 160 However, you won't be able to take them with you when you leave the Land of Challenge.
460 160 When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color], [System:Color name=tutorial ]Shulk and Fiora will be removed from the party[/System:Color], so be sure to factor that in when planning your journey.
461 160 Rumor has it that among the various rewards that the Nopon Archsage gives out for his Challenge Battles is an item that will let Shulk and Fiora enter Alrest...
462 160 If that sounds good to you, then by all means, be sure to tackle those challenges as they come up!
463 160 Congratulations! You can now bring [System:Color name=tutorial ]Shulk [/System:Color]and [System:Color name=tutorial ]Fiora[/System:Color] with you when you return to Alrest.
464 160 I'm sure your new friends will enjoy wielding their newfound powers in this brave new world, too!
465 160 A Note About Challenge Battles
466 160 Until you progress through the game's story to the point when you can travel to Olethro Ruins, the portal to the Land of Challenge will be placed in Argentum.
467 160 Please be advised that after the portal opens in Olethro Ruins, the one in Argentum will disappear.
468 160 All right! It's time to get stuck into Challenge Battles! The challenge begins the moment you see [System:Color name=tutorial ]START!!![/System:Color] appear on the screen.
469 160 But first, let me explain the new screen elements.
470 160 The arrow is indicating the challenge's [System:Color name=tutorial ]elapsed time[/System:Color]. Try to clear the challenge [System:Color name=tutorial ]before the time limit is exceeded[/System:Color].
471 160 The time allotted differs per Challenge Battle, so keep your eyes on the clock!
472 160 And now the arrow's pointing to the number of [System:Color name=tutorial ]Ether Cubes you've collected[/System:Color].
473 160 The more Ether Cubes you collect, the more these [System:Color name=tutorial ]boxes [/System:Color]will fill up.
474 160 The number of filled-up [System:Color name=tutorial ]boxes[/System:Color] will affect which treasure you receive after the battle.
475 160 See that orange cube the enemy dropped just now? That's what we call an [System:Color name=tutorial ]Ether Cube[/System:Color].
476 160 Ether Cubes disappear after a short time. Try to grab as many as you can while you're fighting.
477 160 You lost the challenge! You will lose a challenge if [System:Color name=tutorial ]you fail in battle[/System:Color], or if you [System:Color name=tutorial ]exceed the time limit[/System:Color].
478 160 You can also quit a Challenge Battle partway through by [System:Color name=tutorial ]sheathing your weapon, then pressing [ML:icon icon=plus ][/System:Color]. Needless to say, a battle you quit counts as a failure.
479 160 You successfully completed the challenge!
480 160 After you complete a challenge, you'll get a little bit of extra time to gather up those Ether Cubes.
481 160 After that time is up, you'll be automatically transported back to the Land of Challenge.
482 160 The allotted time is up!
483 160 Every Challenge Battle has its own time limit, which you can check when accepting the challenge. Keep an eye on the clock as you fight to avoid disappointment!
484 160 That's the signal for the next [System:Color name=tutorial ]wave[/System:Color]!
485 160 A new wave is triggered after a certain length of time, or when the old one is defeated. The number of enemies varies depending on the challenge.
486 160 The special battle "Call the Exterminators" is about to begin.
487 160 In this battle, you'll be aiming to get a [System:Color name=tutorial ]high score[/System:Color]. Deal [System:Color name=tutorial ]Chain Attacks[/System:Color] and a [System:Color name=tutorial ]variety of combos[/System:Color] to give your score a boost.
488 160 The special battle "Attack of the Aspar" is about to begin.
489 160 As the Aspar loses HP, its level will increase.
490 160 How high can you raise the Aspar's level before you defeat it? Let's find out! (Its maximum level is 200.)
491 160 The special battle "Titan Battleship Assault" is about to begin.
492 160 There are 100 enemies within the Titan Battleship. Controlling Jin, defeat them all as quickly as you can!
493 160 Here you can trade [System:Color name=tutorial ]Noponstone[/System:Color] for rare and special items.
494 160 A special item like [System:Color name=tutorial ]Disguised Pyra[/System:Color] will change the appearance of the character whose name it bears when equipped to that character.
495 160 You can equip it to a different character if you want, but it'll just act like a normal item in this case, and the character's appearance won't change.
496 160 Earn as much Noponstone as you can by clearing Challenge Battles!
497 160 Players who use Nia in her Blade form may have to return her to Driver form to be able to use Fiora as a Blade.
498 160 Shulk and Fiora are currently in the party's reserves.
499 160 A [System:Color name=tutorial ]team [/System:Color]is composed of a Driver and their Blades. The level, EXP, HP, Strength, Ether, Agility, Dexterity, and Luck stats are [System:Color name=tutorial ]common to all members of a team[/System:Color].
500 160 With every auto-attack hit, your [System:Color name=tutorial ]Art gauges [/System:Color]will fill up slightly. This is called Arts recharge. With the gauge [System:Color name=tutorial ]full[/System:Color], press the corresponding button to [System:Color name=tutorial ]use the Art[/System:Color].
501 160 Approach an enemy and press [System:Color name=tutorial ][ML:icon icon=R ][/System:Color] to target them. With an enemy targeted, press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to draw weapons. A character with their weapon drawn will [System:Color name=tutorial ]auto-attack[/System:Color].
502 160 If you [System:Color name=tutorial ]use an Art [/System:Color]at [System:Color name=tutorial ]the precise moment an auto-attack connects[/System:Color], you can cancel into the Art without winding down from the attack. This is called [System:Color name=tutorial ]action canceling[/System:Color].
503 160 You can [System:Color name=tutorial ]cancel Arts into Specials [/System:Color]too, and by unlocking certain nodes on Affinity charts, it becomes possible to [System:Color name=tutorial ]cancel Arts into other Arts[/System:Color].
504 160 A successful cancel will [System:Color name=tutorial ]charge the Special gauge more than usual[/System:Color], so it's worth learning this tricky technique if you want to maximize efficiency!
505 160 In battle, a team is [System:Color name=tutorial ]split between Vanguard and Rear Guard positions[/System:Color]. The character in the vanguard is the [System:Color name=tutorial ]attacker[/System:Color], while the rear guard plays [System:Color name=tutorial ]support[/System:Color].
506 160 [System:Color name=tutorial ]You[/System:Color], as the player, [System:Color name=tutorial ]directly control the vanguard[/System:Color]. The rear guard will attack and provide buffs automatically.
507 160 [System:Color name=tutorial ]When a team's HP reaches 0, they'll be incapacitated[/System:Color]. If you can't continue the fight, you'll be returned to the [System:Color name=tutorial ]last landmark you passed[/System:Color], without any further penalties.
508 160 When you receive an attack, the [System:Color name=tutorial ]damage you took [/System:Color]will be displayed as a [System:Color name=tutorial ]red bar[/System:Color], indicating [System:Color name=tutorial ]recoverable HP[/System:Color]. This damage is [System:Color name=tutorial ]healed by using a Vanguard Switch[/System:Color].
509 160 The recoverable HP will [System:Color name=tutorial ]drain over time[/System:Color]. Performing Vanguard Switches whenever you can and keeping your HP high is the key to victory!
510 160 Once the [System:Color name=tutorial ]Rear Guard gauge[/System:Color] fills up in battle, you can press [System:Color name=tutorial ][ML:icon icon=up ][/System:Color] or [System:Color name=tutorial ][ML:icon icon=down ][/System:Color] to perform a maneuver called a [System:Color name=tutorial ]Vanguard Switch[/System:Color].
511 160 When you trigger a Vanguard Switch, the rear guard will [System:Color name=tutorial ]move up to trade places with the vanguard [/System:Color]while attacking with their [System:Color name=tutorial ]Switch Art[/System:Color].
512 160 After the switch, the new vanguard's [System:Color name=tutorial ]Art gauges will be full[/System:Color], ready to be used immediately, so using a Vanguard Switch is a good way to press an attack.
513 160 A Special is a move that uses [System:Color name=tutorial ]cooperation between the team members [/System:Color]to great effect.
514 160 Using Arts will in turn charge the [System:Color name=tutorial ]Special gauge[/System:Color]. This is called Special recharge. When this gauge is [System:Color name=tutorial ]full[/System:Color], you can press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] to [System:Color name=tutorial ]use a Special[/System:Color].
515 160 You can charge the Special gauge up [System:Color name=tutorial ]beyond level 1, all the way up to 4[/System:Color]. Whereas level 1 has the vanguard attack alone, [System:Color name=tutorial ]levels 2, 3, and 4 are a real team effort[/System:Color]!
516 160 When using a Special, a [System:Color name=tutorial ]button challenge [/System:Color]will pop up on screen. [System:Color name=tutorial ]Press the right button at the right time [/System:Color]as instructed, and the move's [System:Color name=tutorial ]effect will be magnified[/System:Color].
517 160 What you're looking at right now is a [System:Color name=tutorial ]Collection Point[/System:Color]. Check here to uncover [System:Color name=tutorial ]collectible items[/System:Color].
518 160 You'll find Collection Points all over Alrest, and each area will have its own selection of items to discover.
519 160 Also, there are some Collection Points where you can use Blades' [System:Color name=tutorial ]Field Skills[/System:Color] to find special collectible items that you couldn't get otherwise.
520 160 The collectibles that you find are sure to come in handy during your adventure, so if you come across a Collection Point, be sure to check it out!
521 160 Certain places out in the wild allow you to make camp. The three things you can do at a campsite are [System:Color name=tutorial ]resting[/System:Color], [System:Color name=tutorial ]crafting[/System:Color], and [System:Color name=tutorial ]chatting[/System:Color].
522 160 Rest: Use Bonus EXP to level teams up. Craft: Use collectibles to make items. Chat: Speak with allies for advice on how to proceed.
523 160 As you can see, camps are places of preparation and growth. [System:Color name=tutorial ]When entering a new area[/System:Color], it's worth [System:Color name=tutorial ]scouting out the next campsite first[/System:Color].
524 160 Crafting is one of the actions available when camping. It expends collectibles to create [System:Color name=tutorial ]pouch items [/System:Color]as well as [System:Color name=tutorial ]valuable unique items with particular properties[/System:Color].
525 160 As your adventure progresses, you can obtain more recipes to expand your crafting repertoire, for example by [System:Color name=tutorial ]completing quests [/System:Color]or raiding [System:Color name=tutorial ]treasure troves[/System:Color].
526 160 [System:Color name=tutorial ]Pouch items [/System:Color]can be set inside a Driver's [System:Color name=tutorial ]pouch [/System:Color]to [System:Color name=tutorial ]empower that Driver's team [/System:Color]for a fixed duration.
527 160 You can always create more by crafting them at a campsite, so use them as much as you can, for instance, when preparing for a difficult battle ahead.
528 160 Lasaria Woodland, where you are right now, is a special kind of [System:Color name=tutorial ]area [/System:Color]known as a [System:Color name=tutorial ]landmark[/System:Color].
529 160 Alrest features three kinds of areas: [System:Color name=tutorial ]locations[/System:Color], [System:Color name=tutorial ]landmarks[/System:Color], and [System:Color name=tutorial ]secret areas[/System:Color].
530 160 You can [System:Color name=tutorial ]instantly travel [/System:Color]to any previously-discovered [System:Color name=tutorial ]landmark [/System:Color]or [System:Color name=tutorial ]secret area[/System:Color] from the [System:Color name=tutorial ]Skip Travel menu[/System:Color] found in the Main Menu.
531 160 Ah, it looks like you've found a treasure trove! You'll discover troves of [System:Color name=tutorial ]many shapes and sizes [/System:Color]as you journey across Alrest.
532 160 Some of them might be locked, so you won't be able to get to the goods unless your [System:Color name=tutorial ]Blades have the right Field Skills[/System:Color]. But it's always good to check first!
533 160 If you try targeting all sorts of enemies, you'll occasionally encounter ones whose [System:Color name=tutorial ]target icon looks different from that of normal enemies[/System:Color].
534 160 We call those [System:Color name=tutorial ]unique monsters[/System:Color], and they're a little bit special.
535 160 Unique monsters are much tougher than the regular kind. Even the strongest Drivers in Alrest often have trouble with them.
536 160 So if you take down a unique monster, you'll surely earn the respect of people all over Alrest!
537 160 That said, they're not a challenge for the faint-hearted. You'll want to make sure you're prepared if you plan on surviving the powerful attacks they often wield.
538 160 If you defeat a unique monster, a tombstone will remain at the site where it lived, in memory of its legend.
539 160 Some even say that if you press [System:Color name=tutorial ][ML:icon icon=A ][/System:Color] at the tombstone, the monster will rise from its grave to reclaim its former glory!
540 160 As you probably noticed, the bridge ahead is out. It's an obstacle, but not an insurmountable one! Using a Blade's [System:Color name=tutorial ]Field Skill [/System:Color]might provide a solution.
541 160 Check out that [System:Color name=tutorial ]withered tree [/System:Color]up ahead and witness Jin's Field Skill at work.
542 160 Incidentally, if you'd like to know more about it, you can check Jin's Field Skills by going to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters [/System:Color]> [System:Color name=tutorial ]Blade Setup[/System:Color] > [System:Color name=tutorial ]Info[/System:Color].
543 160 There are many places in the world of Alrest where you'll need Field Skills to proceed.
544 160 Though it might look like you've hit a dead end, it's important not to get discouraged and check your surroundings carefully.
545 160 Now that Haze has (re)joined your party, you'll be able to [System:Color name=tutorial ]Blade Switch[/System:Color].
546 160 When a team contains [System:Color name=tutorial ]two Blades[/System:Color], performing a [System:Color name=tutorial ]Blade Switch [/System:Color]while exploring or in battle lets you select [System:Color name=tutorial ]which of the Blades will participate in the action[/System:Color].
547 160 You can perform a Blade Switch by pressing [System:Color name=tutorial ][ML:icon icon=left ][/System:Color]. [System:Color name=tutorial ]In battle[/System:Color], the technique comes with a cooldown timer so you [System:Color name=tutorial ]won't be able to use it in quick succession[/System:Color].
548 160 By combining [System:Color name=tutorial ]Vanguard Switching [/System:Color]and [System:Color name=tutorial ]Blade Switching[/System:Color], you can choose the battle participants to suit your play style, or as the situation requires.
549 160 You've just received a [System:Color name=tutorial ]quest[/System:Color]! Well done, you. Quests can broadly be divided into [System:Color name=tutorial ]main story quests[/System:Color] and [System:Color name=tutorial ]regular quests[/System:Color].
550 160 This one is a main story quest, which means it's required to progress through the game's story. Its objective appears on the compass as a [System:Color name=tutorial ]pink "!!" icon[/System:Color].
551 160 Many people out in the world have troubles they'd appreciate your help with. Those characters will have a [System:Color name=tutorial ]blue "?" icon [/System:Color]above their heads.
552 160 Speak to them, and they'll explain the situation, requesting your assistance with something. That's how regular quests work.
553 160 Resolving their issues will surely move them to reward you with a nice gift in return.
554 160 Regular quests are not necessary to progress through the game's story, and are marked on the compass with [System:Color name=tutorial ]blue icons[/System:Color].
555 160 Now then, let's use Haze's powers to get rid of the ether miasma here.
556 160 Titans, the great continents of Alrest, are living beings, and one of the waste products they generate manifests as [System:Color name=tutorial ]ether miasma[/System:Color].
557 160 Ether miasma tends to attract monsters, so [System:Color name=tutorial ]removing it[/System:Color] isn't the safest of occupations. It is, however, rewarding, as doing so [System:Color name=tutorial ]unlocks a new collection point [/System:Color]each time.
558 160 Clearing away the miasma requires the right [System:Color name=tutorial ]Field Skills[/System:Color]. These can be acquired and improved by unlocking the right nodes on Blades' Affinity Charts.
559 160 Each of your party characters has [System:Color name=tutorial ]a unique Art [/System:Color]that only they can use, called a [System:Color name=tutorial ]Talent Art[/System:Color].
560 160 If you meet the requirements for activating it, you can press [System:Color name=tutorial ][ML:icon icon=right ][/System:Color] to do so. To check the conditions and effects of Talent Arts, [System:Color name=tutorial ]visit the Enhance Arts menu[/System:Color].
561 160 Talent Arts have [System:Color name=tutorial ]very powerful effects[/System:Color], but can come with [System:Color name=tutorial ]significant downsides [/System:Color]as well. Be sure to consider [System:Color name=tutorial ]when and how to use them [/System:Color]to get the most benefit.
562 160 [System:Color name=tutorial ]Attacking[/System:Color], [System:Color name=tutorial ]healing [/System:Color]your team, and other actions which [System:Color name=tutorial ]your foes consider undesirable [/System:Color]will make the characters performing them accrue a value called [System:Color name=tutorial ]aggro[/System:Color].
563 160 Aggro is accumulated [System:Color name=tutorial ]individually by each team[/System:Color], and enemies will [System:Color name=tutorial ]attack the team with the highest aggro[/System:Color].
564 160 Try to manage your aggro so that teams with low HP or ones with low defense values [System:Color name=tutorial ]don't get targeted[/System:Color]. [System:Color name=tutorial ]Reining in attacks [/System:Color]for a time is a useful technique.
565 160 The [System:Color name=tutorial ]goodwill Lora and her friends create[/System:Color] is known as [System:Color name=tutorial ]Community[/System:Color].
566 160 The foundation of Community is talking to the many and various inhabitants of Alrest. Speak to a person, and you'll learn their name, job, and location.
567 160 You can always check this information by going to the [System:Color name=tutorial ]Community [/System:Color]menu, [System:Color name=tutorial ]found in the Main Menu[/System:Color]. Talk to everyone you can and expand your Community!
568 160 Resolve an issue that a person listed in the Community menu is struggling with, and they'll give you a token of their support for you.
569 160 Collect a lot, and your [System:Color name=tutorial ]Community will grow stronger[/System:Color]! Raising the Community level will cause [System:Color name=tutorial ]more quests to become available[/System:Color]. What comes around goes around!
570 160 Spreading the Community spirit lets Lora, Jin, and their allies make their mark on the world. Doing good for the benefit of Alrest is its own reward!
571 160 Certain Arts and Switch Arts have the ability to inflict certain [System:Color name=tutorial ]status changes on the enemy[/System:Color].
572 160 The four statuses are: [System:Color name=tutorial ]Break[/System:Color], [System:Color name=tutorial ]Topple[/System:Color], [System:Color name=tutorial ]Launch[/System:Color], [System:Color name=tutorial ]Smash[/System:Color]. Inflicting them [System:Color name=tutorial ]in that order[/System:Color], starting with Break, is called a [System:Color name=tutorial ]Driver Combo[/System:Color].
573 160 From Topple onward, inflicting the status will cause foes to drop HP Potions, and they won't fight back. You can use this to your advantage in battle!
574 160 Level 4 Specials are extremely powerful, and there's a certain trick to pulling one off.
575 160 With the [System:Color name=tutorial ]Special gauge charged up to level 3[/System:Color], moving the Driver [System:Color name=tutorial ]close to [/System:Color]the Blade will cause the gauge to fill up further.
576 160 Once it fills all the way, the [System:Color name=tutorial ]level 4 Special is ready[/System:Color]. However, if the Driver and Blade move [System:Color name=tutorial ]too far apart[/System:Color], the [System:Color name=tutorial ]gauge will deplete [/System:Color]and you'll have to start over.
577 160 [System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
578 160 The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
579 160 You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
580 160 You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
581 160 These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
582 160 A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
583 160 [System:Color name=tutorial ]Hitting an enemy with a Special [/System:Color]begins a [System:Color name=tutorial ]Blade Combo.[/System:Color] A Blade Combo consists of three stages, and [System:Color name=tutorial ]finishing[/System:Color] it requires you to [System:Color name=tutorial ]move through them in order[/System:Color].
584 160 The [System:Color name=tutorial ]first, second, and third [/System:Color]stages of a Blade Combo require you to hit the enemy with a Special that's [System:Color name=tutorial ]at least level 1, 2, and 3 respectively [/System:Color]to link them up.
585 160 You can also link up [System:Color name=tutorial ]other team's Specials[/System:Color]. When a team can use a Special, a [System:Color name=tutorial ]combo request [/System:Color]will appear on the screen for you to [System:Color name=tutorial ]give the order[/System:Color]. Think carefully!
586 160 You can continue a Blade Combo [System:Color name=tutorial ]all the way to stage 3[/System:Color] with [System:Color name=tutorial ]Specials of any element[/System:Color], as long as you keep to the level requirements, but there are some fixed routes.
587 160 These [System:Color name=tutorial ]critical routes [/System:Color]number [System:Color name=tutorial ]16 in total[/System:Color], and they're composed of a particular sequence of elements. For example, one such route is [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Fire [/System:Color]> [System:Color name=tutorial ]Light[/System:Color].
588 160 A finished critical route will trigger a [System:Color name=tutorial ]special animation [/System:Color]and [System:Color name=tutorial ]cause extra damage[/System:Color], so be on the lookout for the other 15 special element sequences!
589 160 Contributing to a Blade Combo will cause [System:Color name=tutorial ]element orbs [/System:Color]to start orbiting the enemy. You can then destroy them and [System:Color name=tutorial ]inflict other special effects [/System:Color]by using a [System:Color name=tutorial ]Chain Attack[/System:Color].
590 160 Press [System:Color name=tutorial ][ML:icon icon=plus ] [/System:Color]when your Party Gauge has [System:Color name=tutorial ]all three bars full[/System:Color] to launch an attack sequence where teams take turns hitting the foe, and an element orb, with Specials.
591 160 When an orb is hit [System:Color name=tutorial ]three times[/System:Color], it will be destroyed. A [System:Color name=tutorial ]Special of the opposite element [/System:Color]to an orb on the enemy will [System:Color name=tutorial ]count for two hits[/System:Color]. This last part is key!
592 160 Destroying an orb has a lot of nice effects: it [System:Color name=tutorial ]extends the Chain Attack[/System:Color], [System:Color name=tutorial ]raises the damage bonus[/System:Color], [System:Color name=tutorial ]fills up the Full Burst gauge[/System:Color], and [System:Color name=tutorial ]recharges used characters[/System:Color].
593 160 Normally in a Chain Attack, [System:Color name=tutorial ]each team will act once [/System:Color]and that's it, but if you manage to [System:Color name=tutorial ]destroy an element orb[/System:Color], the attack will be [System:Color name=tutorial ]extended by an extra round[/System:Color].
594 160 If you succeed in the [System:Color name=tutorial ]button challenge [/System:Color]that appears when the round is extended, the [System:Color name=tutorial ]Specials you use will get a level up [/System:Color]and be [System:Color name=tutorial ]recharged[/System:Color], so be ready for it!
595 160 When you launch a Chain Attack, the Party Gauge will be replaced by the [System:Color name=tutorial ]Full Burst gauge [/System:Color]for the duration.
596 160 With each [System:Color name=tutorial ]element orb you destroy[/System:Color], the Full Burst gauge will [System:Color name=tutorial ]fill up a little[/System:Color]. If you can fill it [System:Color name=tutorial ]completely[/System:Color], a Full Burst will trigger, dealing [System:Color name=tutorial ]massive damage[/System:Color].
597 160 Additionally, if you defeat an enemy during the Chain Attack, Overkill will begin. Dealing more damage during Overkill nets you extra [System:Color name=tutorial ]EXP[/System:Color], [System:Color name=tutorial ]WP[/System:Color], and [System:Color name=tutorial ]SP[/System:Color].
598 160 You've unlocked the ability to change party order! To do so, go to [System:Color name=tutorial ]Main Menu [/System:Color]> [System:Color name=tutorial ]Characters[/System:Color], then press [System:Color name=tutorial ][ML:icon icon=X ][/System:Color] and choose which team you want to control.
599 160 The team in [System:Color name=tutorial ]position 1 [/System:Color]will be under your [System:Color name=tutorial ]direct control[/System:Color].
600 160 Every team has its own style of doing battle, so feel free to experiment with them until you've found one that best suits your preference!
601 160 You might find certain mysterious stone pillars on your adventures, called [System:Color name=tutorial ]Barney Stones[/System:Color]. They're a feature that's unique to Torna.
602 160 Checking out a Barney Stone means [System:Color name=tutorial ]you'll have to fight off some monsters[/System:Color], but if you can manage it, you'll get some [System:Color name=tutorial ]hidden treasure[/System:Color]. Preparation is key!
603 160 A [System:Color name=tutorial ]Seeker [/System:Color]is an item which [System:Color name=tutorial ]Hugo can craft[/System:Color]. With it, you'll be able to investigate the [System:Color name=tutorial ]old machines [/System:Color]strewn around the world and obtain [System:Color name=tutorial ]new kinds of Collectibles[/System:Color].
604 160 There are [System:Color name=tutorial ]two different kinds [/System:Color]of Seeker, and each lets you investigate a [System:Color name=tutorial ]different kind of machine[/System:Color]. It's worth getting both, then gathering all the Collectibles you can!
605 160 You've received a [System:Color name=tutorial ]crafting recipe [/System:Color]for Lora! You don't just get them as quest rewards, but also from increasing Community or from treasure troves.
606 160 New recipes let you create items you couldn't create previously, which is enormously exciting. Check them out while [System:Color name=tutorial ]camping[/System:Color]!
607 160 In this battle, the Party Gauge is replaced by the [System:Color name=tutorial ]Siren Gauge[/System:Color], which you charge by [System:Color name=tutorial ]scoring hits against Malos[/System:Color].
608 160 When [System:Color name=tutorial ]all three sections [/System:Color]of the gauge are charged, press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color] to make Siren use an [System:Color name=tutorial ]Artifice Art[/System:Color].
609 160 Artifice Arts will not only [System:Color name=tutorial ]deal damage to Malos's Siren[/System:Color], they'll also [System:Color name=tutorial ]boost your team's attack power[/System:Color].
610 160 Similarly, [System:Color name=tutorial ]Malos also has a Siren Gauge he will charge[/System:Color]. When the gauge is full, he will [System:Color name=tutorial ]attack Mythra's Siren[/System:Color] with Artifice Arts, and [System:Color name=tutorial ]get a boost to his own attack[/System:Color].
611 160 The Artifice Arts [System:Color name=tutorial ]get stronger the more they are used[/System:Color], so the key to prevailing is to try and reach the higher- level Artifice Arts before Malos does.
612 160 Furthermore, you [System:Color name=tutorial ]won't be able to use Chain Attacks[/System:Color] while the Siren Gauge is displayed, so plan accordingly!
613 160 保険(予備)
614 160 保険(予備)
615 160 保険(予備)
616 160 保険(予備)
617 160 The feature that the arrow is pointing to right now is the [System:Color name=tutorial ]compass[/System:Color]. The markers on it show you where Lora and her friends should go next.
618 160 The [System:Color name=tutorial ]number [/System:Color]above each marker gives the [System:Color name=tutorial ]distance to that objective[/System:Color]. Also, if the objective is located above or below you, you'll see an arrow pointing [System:Color name=tutorial ]up or down[/System:Color].
619 160 Now the arrow's pointing to the [System:Color name=tutorial ]environmental info[/System:Color]. This gives you the name of your current area, as well as the [System:Color name=tutorial ]weather [/System:Color]and the [System:Color name=tutorial ]time[/System:Color].
620 160 The [System:Color name=tutorial ]mini-map[/System:Color] gives you an idea of what's around you. Pressing [System:Color name=tutorial ][ML:icon icon=L3 ][/System:Color] lets you change its zoom and size, and the mark in the center shows your position and facing.
621 160 Lastly, your [System:Color name=tutorial ]current objective [/System:Color]window. This explains what Lora and co. should be doing right now.
622 160 The two main ways of making your entire team stronger are [System:Color name=tutorial ]leveling up [/System:Color]and [System:Color name=tutorial ]using pouch items[/System:Color].
623 160 Leveling up: When you earn enough [System:Color name=tutorial ]EXP [/System:Color]through fighting battles, you'll level up, increasing the [System:Color name=tutorial ]team's stats[/System:Color].
624 160 Pouch Items: Add a pouch item to a Driver's pouch to [System:Color name=tutorial ]empower the team with a certain buff [/System:Color]for a fixed duration.
625 160 There are [System:Color name=tutorial ]three ways [/System:Color]to make a Driver stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment[/System:Color].
626 160 Improving Driver Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: Use [System:Color name=tutorial ]SP [/System:Color]earned in battle.
627 160 Improving Driver Equipment Accessories: [System:Color name=tutorial ]Equip accessories[/System:Color] you own. (Weapon slot accessories come from defeated foes.)
628 160 There are [System:Color name=tutorial ]four ways [/System:Color]to make a Blade stronger. You can either [System:Color name=tutorial ]improve the actual character [/System:Color]in one of two ways, or [System:Color name=tutorial ]improve their equipment [/System:Color]in one of two ways.
629 160 Improving Blade Characters Enhance Arts: Use [System:Color name=tutorial ]WP [/System:Color]earned in battle. Affinity Chart: [System:Color name=tutorial ]Complete required tasks[/System:Color].
630 160 Improving Blade Equipment Wpn. Mod.: Use [System:Color name=tutorial ]Core Chips[/System:Color], mostly found as treasure. Aux Cores: Equip [System:Color name=tutorial ]Aux Cores[/System:Color], mostly dropped by foes.
631 160 Lora's Talent Art [System:Color name=tutorial ]sacrifices half of her HP [/System:Color]in order to [System:Color name=tutorial ]fully recharge all of her Arts[/System:Color]. If you're flush with HP, use it and hammer the enemy with all you've got.
632 160 Jin's Talent Art lets him [System:Color name=tutorial ]temporarily boost his attack[/System:Color], [System:Color name=tutorial ]accuracy[/System:Color], [System:Color name=tutorial ]evasion [/System:Color]and [System:Color name=tutorial ]speed [/System:Color]in proportion to [System:Color name=tutorial ]how much recoverable HP [/System:Color]he has. More HP means bigger boost.
633 160 Haze's Talent Art [System:Color name=tutorial ]completely drains the charge on all of her Vanguard Arts [/System:Color]and in return [System:Color name=tutorial ]immobilizes enemies for a time[/System:Color]. It's super powerful, but requires good timing.
634 160 Team Lora is a [System:Color name=tutorial ]well-rounded group proficient at both attacking and healing[/System:Color]. When you're new to the game or struggling in battle, this is a good team to go with.
635 160 Leading with Lora's [System:Color name=tutorial ]Hungry Snake [/System:Color]Art, then quickly Vanguard Switching to Jin to inflict Topple is a strong play. Low on HP? Vanguard Switch to [System:Color name=tutorial ]Haze and heal[/System:Color].
636 160 Addam's Talent Art [System:Color name=tutorial ]trades HP [/System:Color]for a [System:Color name=tutorial ]longer window of opportunity for Driver Combos[/System:Color]. It's just what you need when you're shooting for that Driver Combo finisher.
637 160 Mythra's Talent Art is useful when the [System:Color name=tutorial ]party's in trouble[/System:Color]. It allows the [System:Color name=tutorial ]whole party to evade a certain number of attacks[/System:Color], giving you a chance to turn the tide.
638 160 Minoth's Talent Art can be used [System:Color name=tutorial ]at maximum Affinity[/System:Color]. It [System:Color name=tutorial ]doubles the next Art's damage, and triples the aggro[/System:Color]. Using it too often can bring too much heat to handle.
639 160 Team Addam [System:Color name=tutorial ]excels on the offense[/System:Color]. Use mighty Arts and Specials in succession to make short work of foes. The defense is lacking, though, so [System:Color name=tutorial ]watch the aggro[/System:Color].
640 160 Use Addam's [System:Color name=tutorial ]Rising Arc [/System:Color]Art on a Toppled enemy, then Vanguard Switch to Mythra for a quick and easy Smash. This will deal huge damage, and spawn HP Potions too.
641 160 Hugo's Talent Art [System:Color name=tutorial ]costs a portion of his HP [/System:Color]and [System:Color name=tutorial ]forces enemies to target him for a while[/System:Color]. Using Guard Shift right after is a strong defensive move.
642 160 Brighid's Talent Art can be used [System:Color name=tutorial ]when her health is low[/System:Color]. It [System:Color name=tutorial ]damages foes while empowering her allies' attacks[/System:Color]. There's no cost to it, so use it whenever your HP is low.
643 160 Aegaeon's Talent Art is great [System:Color name=tutorial ]when you're struggling[/System:Color]. For a time, [System:Color name=tutorial ]you'll counterattack when you evade[/System:Color]. Pair it with [System:Color name=tutorial ]Breaking Wave [/System:Color]and watch foes drop.
644 160 Team Hugo [System:Color name=tutorial ]excels at defense[/System:Color], evading and blocking enemy attacks with ease. Their role is to [System:Color name=tutorial ]focus enemy aggro on themselves and protect their allies[/System:Color].
645 160 Brighid has Support Arts that reduce enemy defense, while Aegaeon's can empower the vanguard. [System:Color name=tutorial ]Switching between Blades to match the situation [/System:Color]is important.
646 160 But first, here's a free Special Gauge top-up so you can try using a level 4 Special and admire Lora and Jin's flawless coordination.
647 160 Here, have a free [System:Color name=tutorial ]element orb [/System:Color]and [System:Color name=tutorial ]Party Gauge refill[/System:Color]. Now you've got all you need to press [System:Color name=tutorial ][ML:icon icon=plus ][/System:Color], trigger a [System:Color name=tutorial ]Chain Attack[/System:Color], and watch the sparks fly!
648 160 Now, a piece of important advice. Did you see that notification that said [System:Color name=tutorial ]new tips have been added[/System:Color]?
649 160 In this game, you can [System:Color name=tutorial ]check previous tutorials [/System:Color]from the menu. The notification just now was to tell you that new options have been added to the menu.
650 160 If you run into something you're unsure of while playing, go to [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System[/System:Color] > [System:Color name=tutorial ]Tips [/System:Color]to see if it's been explained there.
651 160 When you get an [System:Color name=tutorial ]Affinity Reward[/System:Color] for fulfilling a condition on a Blade's [System:Color name=tutorial ]Affinity Chart[/System:Color], you'll get a [System:Color name=tutorial ]pop-up[/System:Color] notification.
652 160 The Affinity Reward itself won't be unlocked at this point, though, so you won't notice any difference just yet.
653 160 When you get the Affinity Reward pop-up, [System:Color name=tutorial ]be sure to check the unlocked ability in the menu[/System:Color]. If you don't, the Blade won't develop.
654 160 Additionally, you can press [System:Color name=tutorial ][ML:icon icon=ZL ][/System:Color] (outside of battle) to [System:Color name=tutorial ]change which team you control directly[/System:Color]. It's a rather useful feature, so feel free to play around with it!
655 160 Just one more [System:Color name=tutorial ]note about level 4 Specials[/System:Color]. The technique for Driver and Blade sharing one weapon is a [System:Color name=tutorial ]unique innovation by Lora and her companions[/System:Color].
656 160 Therefore, if you're controlling a team other than Lora's, you [System:Color name=tutorial ]won't be able to use level 4 Specials in battle[/System:Color].
657 160 But, who knows? As the adventure continues, Addam and Hugo might pick up this skill too, one day. Until then, do your best working with what you've got!
658 160 You can now engage [System:Color name=tutorial ]Elma [/System:Color]as a Blade! Currently, she's engaged on [System:Color name=tutorial ]Rex[/System:Color].
659 160 You'll be able to engage her to any Driver (except Tora) [System:Color name=tutorial ]without having to use an Overdrive Protocol[/System:Color].
660 160 I hope you're looking forward to discovering how [System:Color name=tutorial ]Elma[/System:Color] performs in battle, and using her to the utmost!
661 160 However, you won't be able to take [System:Color name=tutorial ]Elma [/System:Color]with you when you leave the Land of Challenge.
662 160 When you travel through the portal to [System:Color name=tutorial ]return to Alrest[/System:Color], [System:Color name=tutorial ]Elma will be removed from the party[/System:Color], so be sure to factor that in when planning your journey.
663 160 Rumor has it that among the various rewards that the Nopon Archsage gives out for his Challenge Battles is an item that will let Elma enter Alrest.
664 160 Engaging [System:Color name=tutorial ]Overdrive [/System:Color]is a special ability that Elma has. To use it, press [System:Color name=tutorial ][ML:icon icon=R ] and [ML:icon icon=minus ] [/System:Color]with Elma on the battlefield. Doing this requires a [System:Color name=tutorial ]fully filled Party Gauge[/System:Color].
665 160 [System:Color name=tutorial ]Hit with Arts while Overdrive is engaged[/System:Color], and the hits will be counted on the [System:Color name=tutorial ]Overdrive Counter [/System:Color]in the middle of the screen. Hits with [System:Color name=tutorial ]Specials count at a 5x rate[/System:Color].
666 160 You can gain [System:Color name=tutorial ]three kinds of bonuses [/System:Color]by raising the hit count: [System:Color name=tutorial ]damage boost[/System:Color], [System:Color name=tutorial ]recharge boost[/System:Color],[System:Color name=tutorial ] lower enemy resistance[/System:Color]. The effect increases with the hit count.
667 160 You can increase the [System:Color name=tutorial ]duration [/System:Color]of Overdrive by filling up the entire Party Gauge while Overdrive is engaged, and then [System:Color name=tutorial ]activating Overdrive again[/System:Color].
668 160 However, [System:Color name=tutorial ]while Overdrive is in effect[/System:Color], [System:Color name=tutorial ]Party Gauge gain is reduced[/System:Color], and you [System:Color name=tutorial ]can't use Chain Attacks[/System:Color]. Be mindful of the downsides as you think of the best time to use it!
669 160 Congratulations! You can now bring [System:Color name=tutorial ]Elma [/System:Color]with you when you return to Alrest.
670 160 Oh, and one more thing. The menu is automatically opened every time someone's info is added to the Community screen.
671 160 But that can be disabled by turning on [System:Color name=tutorial ]Skip Community Registration[/System:Color] in [System:Color name=tutorial ]Main Menu[/System:Color] > [System:Color name=tutorial ]System [/System:Color]> [System:Color name=tutorial ]Options [/System:Color]> [System:Color name=tutorial ]Game Settings[/System:Color].
672 160 This option is recommended for people who want to build Community quickly!
673 160 You can [System:Color name=tutorial ]gain Community[/System:Color] from people with [System:Color name=tutorial ]yellow icons above their head[/System:Color] just by [System:Color name=tutorial ]talking to them[/System:Color]. You don't have to complete a quest.
674 160 If you see the same icon next to someone's face on the Community menu, you can select them and press [System:Color name=tutorial ][ML:icon icon=Y ] [/System:Color]to add their location to the compass.
675 160 I'm sure your new friend will enjoy wielding her newfound powers in this brave new world, too!
676 160 To do so, simply select her on the right Driver's [System:Color name=tutorial ]Engage Blades screen[/System:Color].